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From Missions to Meglomania

From Missions to Meglomania

Having read a couple of issues of IGN, been entertained by the stories and starting thinking that there is quite a bit to this game, you may now be ready to take the plunge. If this is the case or even if you have already signed up but are now confused, this article is for you.

You may be wondering where the game is. There is nothing obvious to point you mouse at and no graphics of a ship, just a big ol' table that looks like a forum. Where's the control interface and which buttons controls movement and how do you fire your weapons? Phoenix has none of this - if it did, how could you possibly control a hundred ships simultaneously, each acting independently? How could you march across a world and storm a stronghold with a hundred thousand soldiers? How could you conduct research in a dozen facilities and supervise factories while mining rigs churned up asteroids? Phoenix offers all this and because of this, such things as spinning planets, blaster sounds and real-time control of ships are superfluous to the game, in fact they would make the game unplayable. Phoenix is a strategy, roleplaying, resource and diplomacy game - things happen on all scales, from an assassin putting a bullet in the head of a beloved leader all the way up to a thousand ships launching salvo after salvo of antimatter missiles in a desperate bid to turn the tide of annihilation. What really separates it from massive multi-player games though is that you - yes, you - can do all this - on your own!


Is the game complicated?
Yes and no.

No because the basics are really simple - moving about and transfer items account for most of the things you will be doing and as your initial ships are already fully functional, you don't need to concern yourself with the nitty-gritty. To begin with all you need to do is follow the fairly clear instructions in your missions and get to know the players.

Yes because there is a hell of a lot of it and it is heavily nuanced - three types of movement for ships, more than five types of troops, three types of combat. There is always something new to learn. Many players have specialized in some aspect of the game but are utterly clueless about others. This also pretty much sets it apart from mainstream games that you can learn in a few minutes and equally tire of all too soon. While we are not trying to stop people from joining the game we do feel that a game is really only any good if you have to invest time into learning it and that even after years of playing there are still things to know. Phoenix has been designed as a game for life!

The game is strategic in its implementation in that you submit orders for any or all of your positions and they carry them out. As others are doing the same this can result in very complicated scenarios. There is a lot of planning and plotting in Phoenix. You can have plans that take years to come to fruition or react to events that are over in a day.

Nexus in a Nutshell
This online site has everything you need to play the game. This boils down to just three necessary features:

  • Submit orders for your assets
  • View your assets along with the results of the orders you submitted
  • Access data about the game universe

Everything else, the forums, messaging system, libraries, missions etc are simply bells and whistles that make the game easier and more enjoyable to play.

Missions
So, back to your situation - you have signed up, you have been thrown through the first mission, created your ship, chose a captain and pressed the submit button and wait... Er, why the wait, why not process all submitted orders in real time? And what is with all these bloody numbers?

Some History
Phoenix has its origins in the mists of multi-player gaming - it comes from a time when people used letters and even wrote things by hand - okay, you can stop chuckling now. A set of instructions would be sent into KJC by post, opened by the staff then the orders would be manually inputted. At the end of the day all the turns (the term for the results of the orders and the manifests of the positions) would be printed and posted out back to the players. Attempting to input (DOS screens) names for items, systems and planets was a nonstarter from a commercial point of view. As a consequence all the games used numbers to represent all these fields. While you now have dropdown menus, learning a few numbers can make for quick inputting of orders. For more about what fields exist and details, see the appended section below. Getting to know some of the common numbers can speed up inputting your orders no end though using the dropdowns is a useful way of double-checking your entries as are reviewing your orders on Nexus.
A key feature that endures even to today is the ability to play the game around normal working hours and even take a break for days while your positions are active in the game. Further, as turns were not (and still aren't) processed at the weekend you can play when convenient for you (often generating orders during work breaks).

So, the strategic nature of the game means that you generate orders, submit them and wait for the results. To begin with you are doing a lot of waiting around and then probably spending no more than an hour a week creating orders for your couple of ships (mostly spent looking at maps and rules) - not much to do but then again that's the point. As running individual ships often requires very little time, you can start to collect more ships especially as you can often send two, three or more to help do the same job - you are now on your way to megalomania.

Signing up for a political and joining an affiliation will open the doors to more assets really quickly. Before you know what has happened you could be controlling 20 ships, half a dozen outposts and maybe even a starbase. This will be a very exciting time as you work out things like manufacturing, searching for new ores, maybe even doing some exploration. There will be trade to get to grips with in order to pay for all the personnel that have come with your swelling asset base. You will have questions about blueprints, defenses, weapon systems, platforms, refitting ships, platforms and merchandising. You will be learning about squadrons and creating macro-orders in order to make submitting common sets of orders more efficient. You will be chuckling that you ever spent more than ten minutes a week dealing with a single ship as you become the spider at the centre of a web.


Infinite Expansion
You may look to start your own shipbuilding programme. You will need shipyards, blueprints for ship designs and the components from which ships are built. Are you going to buy these in or go the whole way, mining the minerals, building the hulls, armour and installed items as well as hiring mercenaries and training them up into crew? With large starbases, solid production and research you could be increasing your complement of ships by half a dozen small freighters a week or maybe just a couple of warships. By this point you could be running battle fleets patrolling your empire or trade fleets that span known space. Given a few years you could be running hundreds of ships, dozens of outposts and maybe even a handful of starbases - if your budget allows.

Keeping it Real
At some point however you have to look at what you have, what you want and what you can manage. Ideally all these should be the same, but if you have more than you want or can manage, get help - chat with your affiliation members and allies. Be realistic about your commitment and bin off excess assets. Burn out is a very real phenomena in Phoenix. Some players over the course of half a decade have ended up taking on more than they have time for and have had to go cold-turkey. Generally they return (because there is no game quite like Phoenix) after a break with a promise to themselves to resist the temptation of taking on too much and trying to single-handedly control and run the entire affiliation.

Appendix - Number Fields  [Recruit]

Back in the days of BSE (the postal/email forerunner to Phoenix) you submitted a list of instructions:

Ship Bob's Demise(4855)
Acct: 1234
Move to SS: 1052
Swap Engines
Jump: Capellan (1)
Enter orbit: Agin(854)
Buy from: Ratnest (445)
10 BCMs (35)
Leave Orbit
Jump Starling(160)
Swap Engines
Move to SS:135

This allowed for rapid entering of the instructions, making the game commercially viable.

Decades later, we are still employ the basic numbering system. We do use auto-complete in many places along with dropdowns in alphabetical order but for many veteran players knowing the number is very useful. It's handy knowing that metals is item 1, the Yank star system is 146 and the numbers of your favourite starbase and ships.

So it is handy to know something about the various number lists in the game.

Positions - each position has a unique number between 0 and 100,000
Positions include:

  • Starbases
  • Outposts
  • Ships
  • Ground Parties
  • Agents
  • Operatives
  • Platforms
  • Politicals
  • Cargo Dump


Items - items can have any number though they are rarely above 100,000. Originally items tended to be grouped around number ranges, such as ores with numbers below 50, trade goods with numbers over 30,000 and troops around the 500 region. Years of expanding the item lists due to player research and game upgrades has meant that there has been a blurring of the original structure. While not totally random, an advanced version or a common object may have been inserted into the database at much higher number if the next sequential number had already been assigned.

Item Types - are definitions of items that perform the same task. For example Troops accounts for everything from Felini Marines through to Human Mercenaries. Zero(0) is reserved for Any item. This is quite handy for emptying a position such as a cargo dump of all its contents. There are about 80 Item Types. It is not uncommon to accidently use Pick Up Item Type rather than Pick Up Item. The difference is that Item Type(1) is Troops, while Item (1) is Metals. I am sure more than one person has been as confused as all the soldiers in the cargo hold. It does therefore warrant a little look-see at the boxes, even if you are in a rush.

Officers - officers, though an item are each classed as unique. As there are thousands in the game, they each have their own data held on the item rather than assigning each a space in the item data base. Each officer is preceded with a #. Use this # system when dealing specifically with the officer. The manifests of positions have been designed so that there should be little confusion as officers will be listed in their own section. Just don't forget to use the # symbol when transferring them. Picking up item #1 will take the first officer from the target position. If you are on your way to rendezvous with the warfleet, last thing you want to do is try to explain why you have 1mu of metals(1) in your cargo and no officer on board...
One final point on officers, their numbers can change to accomodate changes to the officer list on a position. If you have an officer then the next one you pick up, even if #1 from the position you are picking up from, will become #2 at the time of being added to your position. If you intend to deliver this new officer, then remember to use #2 or you will transfer your original officer.

Systems - Each system has a unique number. While you can theoretically enter any number into the orders, i.e. Jump to system 5, unless the system is common knowledge or you have specific knowledge of the system you will be told in your report that you do not know about this system. Alternatively, if you do know about it, there may be no obvious route to it. There are a few reasons for this. The system may require your ship to move through stargates or wormholes or may be beyond a region of space that you do not know about. When starting the game it is best to simply follow the missions and study the maps.
Halo-Kastorian Space - the best way to leave Halo is to move to the wormhole in Agripeta and enter it. This will bring you out in Yank in safe Kastorian Space (Outer Capellan Periphery).

Planets - These include planets, moons, gas giants, asteroids, belts, nebulae, stargates wormholes and anomalies. They are unique numbers within a system. A moon in one system for example can share the same number as a planet in another.

Resources and Mineral Deposits (ID#'s) - These are unique to the world on which they exist. It is a common mistake to use the item number rather than the ID#. For example a resource of Food (30048) may have ID# (1085) - Exploit Resource order should therefore use 1085, not 30048.

There are other fields though armed with the above information, everything else should be relatively straight forward.


 
News
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Don't forget to include your account number in the message.
 
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

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    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic