Phoenix
Phoenix: BSE
Phoenix at a Glance
Rulebook
The Game
Sign Up
Nexus Tour
FAQ
Flagship#130 Review
Contact
Resources
History
Wallpapers
IRC and player sites
SubSpace Static Archive
214
Previous Years
Intergalactic News
Issue 33
Issue 32
The Dewiek Special
Issue 31
Issue 30
Older Issues
 
Infrastructure - Audit World

Infrastructure Orders - Audit World
Those currently involved in developing worlds will have seen progress on orders over the past few months as these are as much a tool for the GM because they are useful in determining results. Currently there are four orders in various states of readiness. All currently have the suffix Infrastructure though at some point, probably after they become live, the order editor will be upgraded to include a section specifically for infrastructure orders. I can see more infrastructure orders appearing as this section of the game develops in time.

Infrastructure - Audit World
Infrastructure - Audit Base
Infrastructure - Give Item
Infrastructure - Civilian Claims
Infrastructure - Establish Government

Initially this article was going to describe all orders but it started to spiral out of control and has pushed back the deadline twice already as each day seems to bring new points that need coding into the orders. As such it has been decided to deal with each other individually over the next few issues.

Details of Infrastructure such as stages and techs can be found in the Library>Rules>Pubmeet>Infrastructure. This section will soon be moved to the rules as infrastructure is activated.

Audit World is best one to start with as it allows players to look at the worlds in the game as it stands and start to formulate plans as the other orders become active.


Conversion from Phoenix
At the point of conversion from Beyond the Stellar Empire (BSE) to Phoenix, more than a decade ago, some rather basic values were calculated for the world based on populations generated by removing colonists from colonies and applying a factor set by the GM at the time of conversion. These produced reasonable values for trade and merchandising based on the size of colonies present in the game at the time. In a few cases though we had to make affiliations viable at the point of conversion based on their troops and overheads as these were viable affiliations under BSE mechanics. This required anything from minor tweaking to jackhammers taken to merchandising on some worlds just to get stellar incomes required. As a consequence some worlds simply defy the infrastructure mechanics as presented, though this has rarely been an issue as merchandising and trade values have been effectively static.

Things however have come a long way in the intervening years. The increase in cargo capacity of ships, the production bases of affiliations and the increase in ships moving around largely due to the change from pay per ship turn to free turns has allowed for material to be built and shifted the length and breadth of the Peripheries with relative ease. It took HQ around five years to reach 1 million colonists, the first class 10 colony in BSE and this colony was in the same star system as the source of colonists. By comparison, the Mohache moved around a million civilians from Yank to Solo in a week.

Audit World
The model for infrastructure as now defined in the rules is very close to the one used when developing Corewards which in itself was codified to not be far from the otherwise empirical method that defined the conversion from BSE to Phoenix.

The audit world order calculates the merchandising and trade for the world based on the current population rating (which has already been set through a GM tool) and any techs that have been integrated into the infrastructure either as part of the development of Corewards or player actions elsewhere in the Peripheries. Slight changes in the development of infrastructure between the creation of Corewards and the writing of the infrastructure rules means that a few worlds in Corewards are slightly out, through for the most part agree.
Code:


Determine grassroots infrastructure values for Relinkis in Fonnud.
Sentient Population: 11742000
World flagged as stage 3
Current technology integrated into world infrastructure:
Basic Colonisation Support
Industry
Transport
Advanced Colonisation Support
Infrastructure Development
Merchandising Calculated Actual
Global Max: 150 150
Global Drop: 3 3
Local Max: 450 450
Local Drop: 31 31
Drop Step: 10 10
Trade: 120565 137420
Trade Mult: 1.2 1.2

In the older regions of the game however the divergence can be quite high:
Code:

Determine grass roots infrastructure values for Ladder in Starling.
Sentient Population: 489000
World flagged as stage 1
Current technology integrated into world infrastructure:
Basic Colonisation Support
Merchandising Calculated Actual
Global Max: 63 90
Global Drop: 3 3
Local Max: 228 270
Local Drop: 35 26
Drop Step: 10 10
Trade: 17835 15640
Trade Mult: 2 1.932

So, what happens when a world's calculated and actual values are different?
Nothing. The values as currently set will continue to be the ones used. This said, if a player has the only starbase on the world and wishes the values to be changed such that all match the calculations, this can be achieved using a free special action. Where multiple starbases exist as above, providing consensus is reached.

What happens if a player wishes to improve the infrastructure of a world which is not consistent with its calculated values?
The blanket answer is that they cannot unless they have been specifically been told that they can in a special action - which will undoubtedly pre-date the latest round of upgrades.

What happens if a world is highly unusual, will there be exceptions?
Some worlds are unique in the game on account of their history. Such worlds include those in the Halo Periphery and may include the locations of significant historical events or some other feature generally detailed in special actions and investigations. In these cases, the players may explore through investigations if there is a Unique Cultural Modifier that can account for some of the divergence. If such a cultural divergence exists then the player can request that the world is updated so as to include the tech. Issuing the audit world again will determine its new calculated values. They may then want to update the world, setting the actual values to be the same as the calculated ones. Once updated, the world will then be able to be upgraded through standard infrastructure rules.

Unique Cultural Modifiers
There are two types of modifier, direct and limit. Direct modifiers alter a stat, e.g. Global Drop +10. Limiters set a maximum or minimum on a stat, e.g. Local Drop (Min25). Limiters are likely only to occur where a world has wildly skewed stats and no integrated technology accounting for them. This prevents them becoming even more skewed through integrating technology.

Where there is no case for Unique Cultural Modifiers
Where a world is typical and there is no reason for a Unique Cultural Modifier, it is still possible to integrate techs, though until such times as the player wishes to set the world to its calculated values, there will be no benefit for doing so, except that they are not currently being penalised by having the world downgraded.

In the Ladder in Starling example above, the player may feel that the benefit from merchandising outweighs the lack of trade sales. As such the player first integrates Industry, Agriculture and Transport and increases the population by 300,000 before asking for the world to be updated as the trade increase exceeds the merchandising loss.
Code:

Determine grassroots infrastructure values for Ladder in Starling.
Sentient Population: 789000
World flagged as stage 1
Current technology integrated into world infrastructure:
Basic Colonisation Support
Industry
Transport
Agriculture
Merchandising Calculated Actual
Global Max: 81 90
Global Drop: 3 3
Local Max: 288 270
Local Drop: 32 26
Drop Step: 10 10
Trade: 22335 15640
Trade Mult: 2.15 1.932




Unique and Non-standard Techs
As well as unique cultural modifiers, it is possible to develop unique and non-standard techs. These work in exactly the same manner as standard techs, for example, Industry, granting +0.1 trade multiplier and -2 local drop, but can only be researched and integrated under special circumstances as discovered through roleplay and special actions. It will be rare that more than 1 can be applied to a single world in a region of space while others may be unique in the game universe. Examples of unique to the Peripheries run along the lines of The Detinus House of Lords (should they build it), while limited to a few worlds may be The best Garden World in the Periphery. Normally these sorts of things are set to Stage 5 - Established Worlds, though lesser ones may be applicable to Stage 4, such as Capital World, where multiple worlds in the system are colonised. A few however may only be applicable to the low stages, becoming obsolete as the population grows. An example might include domed environment, significantly reducing the local drop for a Stage 1 - Initial Colonisation world but incapable of covering a Stage 2 - Colony.

The purpose of these techs is to allow players to customise a world to some degree.

Note that some of these techs may come with running costs and failure to meet them will result in a stellar default or other penalty. Example may be Trade Partner granting an uplift in weekly trade though failure to completely account for all trade on a weekly basis will result in no carry over and a stellar fee equal to the shortfall. Many of these techs will be tied to affiliations and subject to system claims to prevent abuse.


 
News
PayPal.Me/creditKJCaccount
Don't forget to include your account number in the message.
 
user image

*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
user image

*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
user image

*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
user image

*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
user image

*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
    user image

    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    user image

    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
    ******Empire Syndicated News Network (ESNN) ******

    user image

    Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,

    And so with the news from the last couple of weeks,


    Cluster War! DNA Gather Fruit
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic