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Independent (14)
Code IND
Description Being independent means nobody is your boss. It also means that nobody is really your friend. Most outright despise independents, seeing them simply as cover for pirates.
Many worlds are off-limits to independents with bases and platforms ordered to shoot all independents on sight. Do they warn the independent trader that they will reduce his ship and cargo of luxury foods to smoking atoms? Do they hell.
This might explain why most independents turn to piracy and spying as a way of revenge or getting by - a vicious circle.

Independents do not have any ties to any affiliation and are generally little more than a stepping stone for players leaving one affiliation and joining another.
Profile Options
Relations change time 5 days
Maximum single change in relations 1 level
Can attack positions in Can not carry enemy lists
Can not drop relations below neutral Yes
Can use Posted Lists of Own affiliation
Can own systems Yes
Affiliation and allies can attack registered Bases No
Time to revoke base registration 10 days
Can attack friends Never
Can attack allies Never
Can use pirate ships Yes
Can use mercenary ships Yes
Can use privateer ships Yes
Can use free trader ships Yes
Player owned positions can use their affiliation flag Yes
Can use WoMD No where
Can develop WoMD No
Can ally with affiliations that use WoMD No
Can use slaves No
Can use indentured workers No
Can use POW workers Yes
No cost to have relations to the affiliation Yes
Can attack own affiliation No
Sub affiliations (PRV/MRC/etc) can use parent affiliation knowledge No
Relations required to buy positions in our space Friendly/Allied
Reciprocates friendly relations if neutral Yes