Phoenix
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Combined Intelligence Agency (64)
Code CIA
Description The Combined Intelligence Agency are the eyes and the ears of the Stellar Empire.

Phoenix like, the CIA is reborn from the ashes of the Darkfold to undertake it age old mission: Defence of the Realm.

Conmbining the naval hammer which is the CIA Fleet and scalpal of its spies, the CIA is also a surgeon that removes trouble for the good of the Empire.

Necessity has decreed that all available methods - legal, moral, or otherwise - are open to us in our endeavours as no less than the very survival of the Empire is at stake. Subtlety and elegance are seen as positive traits during operations, and these traits are often rewarded, but that is not to say that quick, decisive action, when called for, is avoided - blunt objects have their place in the CIA.

The CIA trains and employs the finest Agents and Operatives available. Their duties range from simple library data scans to elaborate sabotage schemes or assassinations. In the past we have destroyed whole shipyards, diverted strategic materials/shipping, smuggled artefacts, stolen advanced technology, subverted populations, and gathered intelligence data from across the peripheries.

Private messages to Laton CIA may lead to further information and possible inductions.
Relations
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Profile Options
Relations change time 5 days
Maximum single change in relations 1 level
Can attack positions in Darkspace/Contested systems
Can not drop relations below neutral No
Can use Posted Lists of Own, allied and friendly affiliations
Can own systems Yes
Affiliation and allies can attack registered Bases No
Time to revoke base registration 10 days
Can attack friends Via Exclusion Zone and Systems Charters
Can attack allies Via Exclusion Zone and Systems Charters
Can use pirate ships Yes
Can use mercenary ships Yes
Can use privateer ships Yes
Can use free trader ships Yes
Player owned positions can use their affiliation flag Yes
Can use WoMD In space
Can develop WoMD Yes
Can ally with affiliations that use WoMD Yes
Can use slaves No
Can use indentured workers Yes
Can use POW workers Yes
No cost to have relations to the affiliation No
Can attack own affiliation No
Sub affiliations (PRV/MRC/etc) can use parent affiliation knowledge Yes
Relations required to buy positions in our space Friendly/Allied
Reciprocates friendly relations if neutral No