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Falconian Republic (70)
Code FCN
Description The avians of the garden world of Falconia only began their adventure into space in the last couple of decades. Gifted with natural flight they had never seen the benefit for powered flight until Sarek was inspired to build\na starship and form an Empire of his own. Traditionally, a fuedal society concerned more with the affairs of their own world, it is only the outcasts who show the curiosity and open-mindedness to take to the stars. The\nRepublic consituted in 208 is a high-level organisation representing the noble houses who are due to their curiosity in technology and interest in matters outside of Falconia, considered outcasts and only tolerated on their\nhomeworld. The Republic was formed to avoid the past mistakes of Emperors of a single house taking effective control and leading them on a path of self-destruction or being of such weak will to work against Falconian interests. As such each noble house is represented in the Senate by a\nSenator who represents their interests. Each senator has a single vote regardless of the power of their house.
Profile Options
Relations change time 0 days
Maximum single change in relations 1 level
Can attack positions in Nowhere
Can not drop relations below neutral No
Can use Posted Lists of Own, allied and friendly affiliations
Can own systems Yes
Affiliation and allies can attack registered Bases No
Time to revoke base registration 0 days
Can attack friends Via Exclusion Zone Charters only
Can attack allies Never
Can use pirate ships No
Can use mercenary ships Yes
Can use privateer ships Yes
Can use free trader ships Yes
Player owned positions can use their affiliation flag Yes
Can use WoMD Anywhere
Can develop WoMD Yes
Can ally with affiliations that use WoMD Yes
Can use slaves No
Can use indentured workers No
Can use POW workers Yes
No cost to have relations to the affiliation No
Can attack own affiliation No
Sub affiliations (PRV/MRC/etc) can use parent affiliation knowledge No
Relations required to buy positions in our space Friendly/Allied
Reciprocates friendly relations if neutral No