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Light Rail Gun (265)
Name Light Rail Gun
Number 265
Type Kinetic Weapon
Mus 10 mus
Production 10
Race Sentient
Subtype None
Substitute Item Light Rail Gun mkII (266)
Substitute Ratio 1
Hard Points 1
Crew Factors 2
Indirect Fire Yes
Tech level 1
Raw Materials 10 Metals (1)
Ammo 0.05 HE (290)
0.05 AP (292)
0.05 HESH (293)
Unfocused Yes
Damage 2
Range Space
Tech Manual These are notoriously inaccurate due to the lack of guidance once the projectile has been fired. They are best used against stationary masses or by positions with very good targetting bonuses.
They are indirect weaponry. This allows them to be used against ground based positions without being targeted by line-of-sight weapons. In order for ships to take advantage of this, they should not carry line-of-sight weapons such as beam weapons.
Infrastructure Type None
Infra Enviroment Type None
Last Changed 17/04/12