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Fleeing - everything you need to know |
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Fleeing - everything you need to know
With the imminent arrival of auto-boarding, the ability to get the hell out of Dodge when would-be attackers show up has never become more important. Understanding everything from how turns are processed to what items to install and what settings to use is therefore imperative to all captains.
When is a ship actually stopped for combat?
The mechanic for actually leaving combat is itself straightforward if the ship attempting to avoid combat has a resultant combat speed greater than any other ship targeting it, it will leave combat without being stopped for combat.
If a ship was involved in combat on the previous day, irrespective of whether it retreated from the battle during the battle or not, it is entitled to automatically leave the location of the battle, if it is able i.e. has engines/drives, crew etc.
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Each day, all positions with turns to be run on the day are added to the main processing list. This is then ordered randomly (after first accounting for sequencing) and then processed with the entire orders of the first position in the list being dealt with before moving onto the next position.
In the case of squadron orders, each position processes the set of orders one at a time, i.e. all leaving orbit then all moving before each performs a jump.
Ignoring exceptions such as special actions, running out of TUs etc, this means that if a ship is at the top of the list, it can in theory move through half a dozen systems, scan an enemy and stop for a battle. When this occurs, the enemy ship may still have orders to process. They are still processed and the enemy ship, if having orders to move from the location, will do so. When this happens it will cause a skirmish battle.
From the perspective of the ship that was stopped due to running into an enemy, their turn report will read something like this:
Code:Information
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Date 37.3: PIR pirate (51864) is leaving combat, opening fire at maximum range.
Attacking PIR pirate (51864)
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Round 1: 2 Tractor Beam mkIIIs
- 1 hit - 0 [0] damage - 84%
- Tractor beams reduced positions speed by 2.94%
Post Battle Summary
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Ship hulls have taken 500 damage (2.5%)
From the perspective of the enemy ship, their turn will show something like this:
Code:>TU 300: Leave Orbit
Escaping combat zone, incoming fire from HEF pir killer (70835).
Returning fire at maximum range.
Incoming Fire from HEF pir killer (70835)
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Round 1: 2 Tractor Beam mkIIIs
- 1 hit - 0 [0] damage - 84%
- Tractor beams reduced positions speed by 2.94%
Post Battle Summary
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Unlocking HEF pir killer (70835), could not target with any weapons.
Ship hulls are undamaged
Continuing normal movement:
Leaving Orbit.
Calculating Combat Speed
When attempting to leave combat all that matters is the speed of the escaping ship. This is based on engines that contribute to combat speed, i.e. only Thrust Engines and Combat Engines. This is because escaping combat is more about rapid acceleration and manoeuvring around the enemy so as to be moving in the opposite direction out to a suitable distance to achieve an ISR micro-jump or taking advantage of the curvature of the orbit to remain out of range.
The hull strength of the ship therefore plays a big role in determining how much shearing stresses the ship can be placed under. Lighter hulls have lower shearing tolerances. Their combat speed is multiplied by their integrity modifier. This means that heavy hull ships (x0.5 integrity mod) will have combat speeds 4 times higher than light hull ships (x2 integrity mod) presuming all other factors being the same.
Speed determined from the total output for :
Thrust Engines e.g. mkI = 1000
Combat Engines e.g. mkI = 1500
Rocket Boosters e.g. mkI = 2000 - but only if the ship is set to flee or drop cargo and flee. Rocket boosters are very much an underused item.
If the ship is fleeing, this output total is doubled.
It is then reduced by tractor factors of positions attempting to engage the ship (a thrust engine is effectively equal to 10 tractor beams, equating to a tractor to engine mass ratio of 5).
This raw output is then divided by the total mass of the ship, including armour, hulls and cargo.
To this any officer flee skill bonus is added.
Finally, this is multiplied by the hull type modifier of the ship and again by the integrity of the ship.
Hull type modifiers are as follows:
Heavy | 2 |
Normal | 1 |
Light | 0.5 |
Xlight | 0.25 |
Heavy hulls, despite requiring 200 production and having 200mus of materials in their composition are only 100mus and have a hull type mod of 0.5. As such thrust engines within a heavy hull ship are effectively 8 times better than in an Xlight ship. When designing a fleeing ship therefore think in terms of what sort of combat speed the attacking ship is likely to have and try to get your basic combat speed to be slightly more than half this (as your speed will be doubled for fleeing).
Drop Cargo and Flee
This works by ejecting a lot of chaff out into the surrounding space with sufficient noise and random trajectories that is can for a very short time hide the true vector of the ship from the engaging enemy. The chance of escaping combat through the use of a chaff cloud is based on the relative mass being ejected to the surface area of the ship. A factor of 20 is sufficient to guarantee success.
A barge has a surface area of 90, therefore ejecting at least 1,800mus of cargo is sufficient for them to escape. If insufficient mass is available, the chance of escaping through the use of the chaff cloud is based linearly on the ratio of amount to amount needed. In the case of the barge for example, having 450mus of cargo to dump gives the ship a 25% chance of escaping.
As a heavy hull ship has a relatively low install space compared to other hulls they rarely have sufficient cargo space to effect automatic success at escaping through this means.
Tractor Beams
Tractor beams have their output negatively applied to whatever position they hit. They effectively fire pre combat, insofar as they effect the targets thrust output for the purposes of fleeing. They also reduce the speed of a ship for dodging purposes making it easier to hit.
Questions
Is a position that retreated on a previous day subjected to skirmish on the next day?
No
If all positions retreated in the previous day, is the location still treated as a battle location on the next day, as such are all the positions able to leave without being stopped?
The location is no longer a battle location and treated as above.
Do cloaked ships still get the battle delivery attacks?
No
How many positions can be stopped by a picket?
1 (though ships having on patrol flagged may cause them to stop of their own volition if supporting/defending the ship initially stopped depends on their lists)
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*** Inter Galactic News ***
FET strike back at pirates
Several FET fleets including patrols and specialist operations teams have come together and landed a telling blow against the Scavenger pirate band. The FET received intelligence about the location of a PIR Javelin-R Class boarder in Daggern and immediately responded.
Forces deployed consisted of the 8th Pursuit and 35th Battle clusters, supported by the 12th and 18th Striker Trinaries, as well as the 22nd, 23rd, and 36th Battle Trinaries. This culminated in a huge FET force coming across four PIR ships. The pirates attempted to board four of the first warships to arrive and were then overwhelmed by the supporting fleet. PIR Scavenger (7818), PIR Scavenger (4582), PIR Scavenger (4956), and PIR Scavenger (82576) were all destroyed by the combined fire of the warships deployed.
GTT claim key CIV system in the Orion Spur
The GTT have undertaken a large scale operation into Monument in the Orion Spur, claiming the main CIV system in the area away from local control. When asked the GTT replied that the operation started as part of their hunting down IND positions, due to IND attacks they had been the target of. Locals have claimed that it was clearly a power grab.
GTT transports delivered over a million troops and hundred of thousands of tanks to the CIV system of Monument and both IND bases fell quickly. A small number of IND ships fled the orbit, some were destroyed and some escaped. The local population have maintained their strong local claim but so far GTT forces have deployed enough manpower to maintain control of the system.
The system of Monument coming under GTT control sees an increasing push by GTT forces into Orion Spur.
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*** Inter Galactic News ***
Pirates strike in Solo!
After a brief period of calm, with little pirate activity reported, a significant attack has been launched in the Solo system. Piecing together information from several sources we believe that ten pirate ships simultaneously entered orbit of the Solo Stargate and attacked multiple ships from the FEL, FLZ, CIA and KRT. Seven ships were stolen in one day. This may represent the largest organized pirate attack to steal ships we have seen to date.
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Greetings one and all, The Sub Space Static is undergoing a number of changes including more user friendly ways to submit articles to the Editor. If you have any newsworthy articles or pieces of random gossip the office of the Associate Editors is open and eager to report.
Confidentiality is assured in all submissions.
The Associate Editor |
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*** Inter Galactic News ***
--- Flagritz Special ---
In what can be viewed as another significant long-term cultural shift the promotion and teaching of the more extreme Cliriq and Xenos philosophies has allegedly been banned in all Government, Public and Academic institutions across Flagtitz Territory. Rumors of the execution of dissenting hard-liners abound.
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*** Inter Galactic News ***
Falconians and Felini step up pressure on the AFT.
FCN positions have been seen striking at the AFT in Halo, backed by the FEL who have been observed helping the Falconians. Our reporters have managed to find out that this is the result of long standng issues between the AFT and FCN regarding property ownership. The FCN has been bringing forces into Halo to strike at the AFT, with many of us at the SSS expecting the conflict to end quickly. However, despite the FCN's backing, the AFT has proven itself to be resourceful and challenging opponent. Strikes by the AFT have destroyed and boarded multiple FCN ships in the Halo periphery proving that the AFT is not going to be backing down easily.
GTT claim Solo
Following unheaval in the Empire the NHS collapsed, leaving Solo once again free to become a flashpoint. The GTT moved swiftly to claim the system, promising to bring peace to a system that not only claims to be the centre of the galaxy, but also the centre of political pressure and conflict. Despite initial reservations from many affiliations the privatised Empire security company shipped in a million troops to quell any discontent. At the point of writing this report all the affiliations in the system have backed the GTT's claim with the exception of the DTR, who are continuing to show the Empire that they don't like the expansionist humans reaching out to take such an important central system with key transport links.
IND warships spotted in Yank and Halo
With small time operators that want to stay out of the way of the bigger affiliations, IND flagged positions are rarely seen other than the occasional outpost or freighter. Recently a squad of IND flagged Broadsword warships was seen moving between Yank and the Halo periphery. Nobody seems to know what this fleet of warships is doing or what these ships have been built for, but maybe we are about to see the birth of a new conflict or affiliation.
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*** Inter Galactic News ***
Empire pushes out Free Traders
With ongoing claims of AFT activities moving from it's traditional neutral trade welcome everywhere to more nefarious deeds, the Empire in general and the GTT in particular has taken action to send the AFT a message that their new actions won't be tolerated. Over a couple of weeks the AFT saw all it's registered fixed assets seized within GTT systems. So far there has been no attempt to extend actions and hunt down AFT ships or other positions in any systems outside the Empire, so we are assuming the GTT considers it's actions sufficient to send the once peaceful traders a message. We believe the FEL have also joined in due to exasperation with AFT actions. We contacted the GTT for a comment to be told that the actions had been profitable, the kind of remark you should probably expect from a mega-corp.
Solo becomes pirate hotspot
Our reporters have received numerous messages regarding pirates lately, especially in the Solo system. Since the NHS took the system over from the DTR pirate attacks seem to have escalated. Over the last two months we have been made aware of over a dozen ships being lost to pirates with no doubt more falling victim to the vicious pirates as owners do not want to admit they have taken losses. The DTR have offered to assist the NHS with policing the system, but so far the NHS has not asked for assistance. Large fleets of FET warships have been seem patrolling the system and CIA warships have also been seen accompanying freighters, but so far we have not received any reports that the pirates have lost ships in retaliation. Although the CIA have damaged two vessels enough for them to require serious repairs.
Zaxividani Naru's peacful Deweik
Imagine our surprise when our office learned of the new group of Deweik lead by Zaxividani Naru. What makes this group noteworthy is it's peaceful intentions. For many years the canine based species has been well known for it's love of drinking, fighting and finding itself at odds with the Empire, leading to some massive battles. Even recent history has mention of fleets with over 700 capital ships fighting for the DEN keeping the Empire honest and even pushing them back. So to find that a Deweik group has joined with the Mohache, probably the most peace loving beings in the peripheries, came as quite a shock. We at the SSS wish them well in their future among the stars.
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*** Inter Galactic News ***
Claims settle in Solo and Faery
With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.
GTT move to clear out the Dewiek Pocket Pheriphery
Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.
BHD relics and trophies
Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BHD - Brotherhood (63) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Hexamon KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
Solo claim swings back and forth
The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
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*** Inter Galactic News ***
NHS attempt to claim Solo away from DTR
In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.
DNA Chairman TonTon resigns
The following communication has been leaked from the DNA to the GTT's PD.
Greetings CEO Fox. It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly. However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him. For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people. The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate. Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead. I hereby resign in protest!
Chairman TonTon, Foreign Minister, DNA cc: Directorate Services personnel coordinator - !urgent resignation!
DTR threaten WMB with fines for multiple breaches of DTR Law
Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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