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Pigeonholing Phoenix has always been an issue with the game as there are many aspects to it and quite often one can be seen to dominate or for some people, not being interested in one aspect leads them to neglect it - sometimes to their detriment.
Each of the five aspects can be seen as the five points on a pentacle, each interacting with each other and all being affected directly or indirectly by the Game Master.
Combat.
For wargamers, this is often seen as the primary purpose of the game - to be impregnable to attack and to be able to hammer enemies with impunity. Combat require the construction of machines of war and troops to use them.
Construction of war machines - tanks, warships and their likes requires technology and bases, which fall into the colonisation category.
Troops, the underlying strength of this position require paying - paying however requires stellars and invariably come back to commerce or 'protection' money through alliances or treaties, aka diplomacy/roleplaying.
Commerce
There are two general means of earning stellars, collecting it directly from civilian populations or by dealing with other players.
For those interested in amassing wealth directly from civilian populations, they need to find somewhere where there is a civilian population that can be exploited through merchandising and for extra wealth, finding goods that can be sold to the civilian population.
In many cases these civilian populations are in regions of space claimed by other factions and colonisation of the world will require some level of diplomacy with the other faction. Further, goods to sell to the civilian population will have to be found through exploration and the base from which to sell the goods will have to be constructed (colonisation).
Even if it is decided to only deal with other players through commerce, often resources will still have to be found through exploration and private deals will also need to be struck (roleplaying).
Acquiring ships to conduct the trading will also require some level of communication with other members of the faction or through private deals and once some success has been achieved there is always the question of protection against pirates and defending assets from potential looters (combat).
Exploration
New star systems, virgin territory exists for players to discover, it is just a case of extensive research into subspace and adjacent unknown space. Some of these systems may already have civilisations present that are just waiting to start trading.
Exotic trade items resources could already exist right under the foundations of a base, just waiting to be discovered.
As well as exotic trade items there may be ores spanning the entire range from basic elements right through to super rare minerals. These might reside in the sub-ice of asteroids or the atmospheres gas giants.
As well as discovering minerals and trade goods, there are new sentient species to encounter. How these are dealt with (roleplaying) may well determine the future relationship between the sentient race and the faction. More than one promising relationship has turned sour through a wrong-word.
Colonisation
This covers everything from building bases through to designing ships, researching technology, producing ordnance and other components for industry, recruiting personnel and even improving a planet's commerce potential.
Obviously such a large area often requires somewhere suitable to build and can often require some serious negotiation with other factions (roleplaying), not to mention resources (exploration). Then there is the question of defending everything you have built. While it is not always necessary or even practical to be impregnable, it is always a good idea to be less inviting for attack than other potential targets. Whether this is achieved through ordnance (combat) or treaties (roleplaying) is down to the faction.
Roleplaying
As can be seen from the above descriptions, roleplaying in the form of diplomacy, treaties, support from civilian populations or even threats and bluffs, plays a vital part of the game and one that can be overlooked from time to time.
A combat oriented faction for example, still draws at least some of its revenue from civilian populations. It may also trade or have colonised locations where its navy might is stretched thin.
Smashing an enemy on a world that is intended for colonisation also tends not to go down too well with the civilians, especially if they are not forewarned.
An exploration oriented faction may miss some of the best resources simply because they never dealt with the primitive tribes and drank their hoo-doo juice.
A commercial faction may have their merchandising embargoed because others have been spreading lies about them in civilian circles.
These can be weakness to exploit or holes to plug. Realism and circumstance play a great deal in exploiting this aspect of the game - populations are won over slowly and often sacrifices are required to achieve success, but the effects can be crippling especially where there is a 'special' relationship between the civilian populace and a specific faction.
Profiles
Affiliations - factions in which players control assets - all have profiles. These can be 'carved in stone' or mere guidelines. These are taken into consideration during GM Moderation when determining results. A faction that has a profile as a bunch of cutthroat entrepreneurs are unlikely to gain any support from a civilian faction, but by the same token, are unlikely to have their merchandising suffer when they fail to take a strong stance on a moral issue, pleading 'nowt to do with us'.
Empire style affiliations have the most to gain from loyal civilian factions but can also suffer the most when they fail to roleplay to their profile. Loyal civilians have expectations.
Game Master (GM) Moderation
The role of the GM is to facilitate the continuous progression and expansion of the game. As well as dealing with the mundane such as answering questions and pressing buttons as part of the daily running of the game, the GM also writes specific results to explorations, investigations and special actions. Finally, it is the GM's role to expand the game universe through developing plots, new regions of space and adding new items to the game.
Special Actions are what separate the game from a typical online/computer game. The GM will interpret the submitted special action and give a result. The nature of the special action is limitless, though obviously some degree of circumscribed reality is applied based on the current situation in order to keep the results believable within the framework of the game. For example suddenly declaring that the explorers are gods during first contact with natives will not result in millions of people across the entire globe suddenly falling on their knees in adulation - it is assumed that the larger the population the greater the diversity of thought and an ever increasing level of suspicion, cynicism and/or analysis of the facts.
Zones of Moderation
Moderation can generally be separated into three broad categories. These can be applied to regions of game territory - generally star systems, but potentially just the starport of a base or an entire cluster of star systems known as a Periphery.
Open
This is the most common zone and represents what can be loosely classified as a hands-off approach by the GM. Intervention is largely through reaction to special actions that draws the GM attention to a facet or detail in the game in an attempt to elicit some sort of response. This might be to point out to natives how bad the owners of a starbase on the planet are and give suggestions how they might alleviate the situation or aid the instigator of the special action.
Protected
Protected zones are ruled with an iron fist. They are there for the benefit of all and are something of a nursery where all can exist without fear. Actions intended to harm, even through carelessness are punished by the GM. Initially these may be little more than a stellar fine or the damaging of the offending position in a Pavlovian conditioning manner but will quickly escalate to wholesale slaughter is the recipient of earlier warnings proves either intractable or proves incapable of learning. The GM is at liberty to use whatever means to restore the status-quo, up to an including the removal of all offending assets of the transgressing faction from the zone - explosively if necessary.
Actions that exploit transgressors of the protected status through non-combat oriented means are likely to prove especially successful just to emphasise the point - this is a protected zone.
The Yank star system is the prime example of this - though it does include EEM assets.
Controlled
This is the middleman between open and protected and is generally regions of space where conflict is limited. Generally speaking there is a charter or explanation of what can and can't be done within the controlled zone. This might be limited warfleets, limits to the amount of bases that can be built or the nature of the actions that can be conducted within the zone.
Punishment is less severe than in a protected region of space and is generally meted out as a result of escalation or repeat transgressions. Carelessness or transgressions are rarely punished on a first offense basis unless they are magnitudes over the designated acceptable limit.
The Halo periphery is an example of this kind of zone.
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PayPal.Me/creditKJCaccount Don't forget to include your account number in the message. |
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This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).
Mostly drinking beer and talking toot though we have a good few things on the agenda.
Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games
Briardene Hotel Telephone: +44(0)1253 338300 All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years. |
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*** Inter Galactic News ***
Dog days are over
With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.
Pirate activity continues
Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.
MEK incursion into Corewards
The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.
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*** Inter Galactic News ***
CIA freighter fights off overwhelming pirate forces
Fin Saine media broadcast, What is Hot in the galaxy?!?!
MEKlan forces attack in Corewards Arm
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*** Inter Galactic News ***
Aladdin faces ongoing DNA/GTT tension
The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.
Increasing pirate activity
Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.
GCE ships loitering in deep space
After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten BHD Brotherhood (63) - de Molay CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – Graspien FEL Felini Tyranny (49) - Kr'Shan FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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*** Inter Galactic News ***
Tension in the Corewards Arm
With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.
GCE collapse
The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.
Secudus trials
In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten BHD Brotherhood (63) - de Molay CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DWK Dewiek Packs (19) - <Unknown> FCN Falconian Republic (70) – <Unknown> FEL Felini Tyranny (49) - Juris FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox HEX Hexamon (23) - Tranquility KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Cyn KST Kastor Kastorians (12) - Kastor MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous. |
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******Empire Syndicated News Network (ESNN) ******

Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite and most reliable unbiased publication in the known universe from our home in the Heartland,
And so with the news from the last couple of weeks,
Cluster War! DNA Gather Fruit
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******Empire Syndicated News Network (ESNN) ******

Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe from our home in the Heartland,
And so with the news from the last few weeks,
Cluster War! MZC attacks DNA
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 *** Inter Galactic News ***
The Dewiek rise again!
After the death and destruction wrought upon the Dewiek Nation by the Architects, there was a period of calm if you were a werewolf fancier. But now the Dewiek have risen to once more in the name of the Dewiek Packs, led by Skarn. Their new message being one of peace, a most unusual change for the large humanoid wolves. While they rise from the ashes of the Mizuchi Combine the Galaxy waits to see how this new affiliation acts, baring in mind the Dewiek have something of reputation.
Empire invade the Cluster!
A significant force of GTT warships recently entered the Cluster, somewhere they have not seen the need to go for a very long time. At the same time the CIA banned the Dewiek Packs from it’s space and also sent a large number of warships into the Cluster to bolster the GTT’s presence. After this show of force the Crossley system, known for it’s wormhole connecting from the Cluster to CIA space shifted to be claimed by the GTT. Currently the Empire has over 200,000 troops and 2000 warships roaming the nearby systems. Inhabitants of the Cluster are waiting to see if there are any further developments. GTT CEO Xavier Fox when asked by our office dismissed it as a “Training exerciseâ€.
Krell sale!
The Krell Clan Dark Angels has been selling off bases, outposts and even systems lately. It is unknown why they have decided to cash in their assets and territories, but it points to the accumulation of significant wealth by the Krell clan. If you have any spare cash and want to expand your assets then it seems to our office that the best place to go is the Dark Angel Clan and ask what will be going up for sale next, assuming they actually have anything left.
*** Affiliations ***
AFT Association of Free Traders (54) - Marion Tweedy BLG Bolg Organisation (22) - Akhenaten BHD Brotherhood (63) - de Molay CIA Combined Intelligence Agency (64) - Laton CIA DNA Displaced Natives Asylum (66) - DNA people DTR Detinus Republic (58) - Morley Decker DEN Dewiek Elder Nation (67) - <unknown> DWK Dewiek Packs (19) - Skarn FCN Falconian Republic (70) – Bacran * FEL Felini Tyranny (49) - Juris FLZ Flagritz Republic (47) - Kayxaer FET Frontier Exploration & Trade (56) - Cu Chulainn GTT Galactic Trade & Transport (52) - Xavier Fox GCE Garcia Enterprises (4) - Neil HEX Hexamon (23) - <unknown> KRL Krell (30) - Namica KRT Krell of the Reverence Temple (37) - Kal Torak KST Kastor Kastorians (12) - Kastor MZC Mizuchi Combine (86) - Mizuchi MOH Mohache (73) – Listens NHS Noble Houses (41) – Roy Roberts NLF Naplian Liberation Front (38) - NLFHQ SMS Stellar Mining and Smelting (53) - MikhailM WMB Wimble Nations (25) - zz
* Leader MAY be inactive, affiliation may be active ** Only known contact, please update us if this is incorrect.
NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS Inactive: ANT, COD, DOM, HVE, IDC, IMP, RIP, RCF, SKW, TAG
*** Submissions ***
By private message to The Editor or via Mica if you prefer to remain anonymous.
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GTT step forward to control protection and peace in the Stellar Empire.
With the retirement of Jack Johns and various lower-level IMP officers from public life, the Imperial Services were left on the verge of being unable to fill their role as protectors of the Stellar Empire. Due to the serious nature the Imperial Services found itself in, the Emperor recently travelled to GTT HQ to attend a board meeting with the directors of the GTT.
With Galactic Trade and Transport being one of the few remaining loyal Imperial Chartered affiliations, who also supply well over half of the war material to the Imperial Services, the Emperor sought the position of the GTT with regard to the Imperial Services becoming overburdened with bureaucracy and lacking effective leadership. Effectively the Imperial Services were at the point of collapse. A position highlighted when an opportunistic supposed ally subverted four Imperial Outposts in the Inner Empire, thinking their asset grabbing would go unnoticed.
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