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214
Previous Years
Intergalactic News
Issue 33
Issue 32
The Dewiek Special
Issue 31
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Older Issues
 
Upgrading Infrastructure

Upgrading Infrastructure

So far two articles have been presented on auditing a world and what factors influence life demand. This article covers the final part of the equation, developing a world infrastructure.
The process is simple enough; choose a specific upgrade, either a tech or a planetary stage and hand items over to the planet until all the criteria are met. There we go, article finished… If only.
As specified, there are two types of upgrade:

Infrastructure Stage
The stage represents the size of the colony and how many people it can effectively cater for. The size of the investment required at each stage is significantly larger than the previous stage’s investment. The stage (further modified by population size) sets the raw merchandising and Trade Max Income stats.

Tech Integration
This deals with specific aspects of the colony, some of which only become efficient as the population grows. The size of the upgrade is independent of the infrastructure stage. It is presumed that the integration simply provides all the tools for the world infrastructure and that they will replicate the integrated infrastructure as necessary. Tech integration generally modifies merchandising and trade: Value/Mu stats.


Initiating an Upgrade
While determining which upgrade to do is likely dependent on the situation, unless there is currently no population present in which case, starting with initial colonisation is a given, the process is straight forward enough.

First of all issue an Audit World order which will indicate the infrastructure stage and which techs are present. Then determine which one not already integrated gives the best return on investment (and is affordable).

This is then followed up with an Audit Base to determine what items exist in the base and whether all or in fact any of the criteria have been achieved.

Audit Base
There are two uses for this order. When choosing the ‘Everything’ option, it simply lists all the items in the base that have an infrastructure value. Further it lists the world’s values that increase the amount of infrastructure required to achieve any upgrade. Finally it checks the world to determine if there are any planetary extremes that may certain items more useful (see Environment Types below).

When choosing a specific upgrade, the list is then subjected to masking based on the criteria of the upgrade specified such as max% and infrastructure required along with any items that have already been integrated with the world.
In this example, the base issues a ‘Everything’ audit. The one item of interest is ambrosia of which it has 2,000 present.

Qty Agriculture Item Value Max% Total
2000 Ambrosia (30268) 100 10 200000


When running the order again for agriculture, the world needs 86520 agriculture infrastructure points of which Ambrosia can make up a maximum of 10%. As such the order indicates that a maximum of 87 ambrosia can be used (after rounding).
86520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
87 Ambrosia (30268) 100 10 8700


If the base then integrates 50mu (see below for integrating items), this will be listed and the inventory updated appropriately next time the order is run.

Agriculture already integrating with civilian infrastructure.
Qty Item Integrating Type Contribution
50 Ambrosias(30268) Agriculture 5000
79520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
37 Ambrosia (30268) 100 10 3700


Environment Types
Currently there are 7 classifications environment (will be extended). These are:

  • High/Low Gravity
  • High/Low Temperature
  • Dense/Thin Atmosphere
  • Tectonic Activity

A world may qualify multiple environment types based on its audit.
Certain items are flagged as being appropriate to one of these environments. Where this occurs the item doubles its infrastructure value.
Environment Value Inf Increase
Gravity 1.05 (Normal) 0%
Temperature 265 (Low) 5%
Tectonic 9 (Normal) 0%
Radiaton 0 (Normal) 0%
Env Damage 42 (Normal) 0%
Atmosphere: Dense (28.22)
Nitrogen 86% 0%
Oxygen 14% 3.15%
Infrastructure cost increase = 8.15%
86520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
2000 Arctic Cattle (31986) 0.8* 10 1600
2000 Alien Animal (30043) 0.6 30 1200


In this example, arctic cattle normally have a value of 0.4, less than alien animals (which have the same stellar value as arctic cattle). On this cold world however they are far superior and as such have a value of 0.8, making them a superior choice. Note though that their max% contribution is not increased. While it may seem that it is beneficial to have a world just over the cusp of being classified as normal, this is unlikely to be the case as the infrastructure increase is normally greater than zero while still being classed as normal. Further, items with an environmental type do not normally have high max%. Essentially, they allow a resourceful and well connected developer off-set some of the penalties incurred by upgrading less than perfect worlds.

All items that qualify for an enhanced value to the world’s environment are noted with an * next to their value.
Question – Why make items better for certain specific environment types rather than making items less effective?
While it would make sense for a car designed for our world to be less use on one with a high gravity, it was felt that due to the frequency of terrestrial similar worlds having at least one parameter outside the normal, this would make for over complication. Having items that are by default slightly less useful compared to standard items but being superior in a specific situation was interesting as opposed to annoying. There is now a reason for searching for plants on high G worlds and of worlds with a dense atmosphere.


Integrating Items
The Integrate item order is used to hand items over to the world infrastructure. In the above case it is decided to hand over 1000 arctic cattle and 200 alien animals.
>Date 33.5: Infrastructure - Give Items {3} {31986} {1000}
Give items to develop Agriculture infrastructure.
GM Note - work in progress, not all items have had their values set.
1000 Arctic Cattle (31986) has been turned over to civilians to support
integration of Agriculture.

>Date 33.5: Infrastructure - Give Items {3} {30043} {2500}
Give items to develop Agriculture infrastructure.
GM Note - work in progress, not all items have had their values set.
Insufficient Alien Animal (30043), amount reduced to 2000.
2000 Alien Animal (30043) has been turned over to civilians to support
integration of Agriculture.

Following this, another audit base is used. This time it lists the items given over to the infrastructure in the list of integrating items. It also indicates how many infrastructure points are still required, in this case 84520 points, or which only 800 can be made up by Arctic Cattle.

Agriculture already integrating with civilian infrastructure.
Qty Item Integrating Type Contribution
1000 Arctic Cattles(31986) Agriculture 800*
2000 Alien Animals(30043) Agriculture 1200
84520 Agriculture infrastructure required.
Max Qty Agriculture Item Value Max% Contribution
1000 Arctic Cattle (31986) 0.8* 10 800


Integrating Techs
All upgrades require a tech. This tech needs to be tooled up before it can be integrated. The integrate item order is used just as for any other item though it will only check the tooled techs list. There is no requirement for the tooled tech item to be integrated first. While waiting for a newly delivered tech to be tooled, the base can still integrate other items as they arrive or are built.

Shared Upgrade
Items integrated into the world infrastructure are visible to all bases on the world. Issuing Audit World will list all upgrades and flag the ones that are still integrating. Running the audit base order for the specific upgrade will also list the items that have already been integrated (as shown above). While this means that others on the world can in theory see what is being integrated, it also means that multiple bases (presumably in the control of multiple factions) can coordinate integration so as to jointly work on upgrades. This is especially suitable for the higher stages where the requirements are steep.

Completing Integration
Stage upgrades normally require sentient life forms to increase the population. As this requires some degree of arbitration by the GM (felini may not be too impressed with the immigration of a hoard of flagritz and nobody wants to live next door to hive, except other hive) seeding population over to the world is always through special action. It is therefore sensible to seed population in reasonably large amounts as this will also increase the trade demand (presuming that the world is compliant with its calculated values).

As all upgrades and stages require infrastructure items in multiple categories, as the categories are satisfied, they are no longer included in the audit. Once all criteria are completed, a special action should be issued to complete the upgrade. If it is a stage upgrade, then sentient life can be integrated at the same time.

Example Special Action:
Please seed the 850,000 human colonists onto the world and complete the Stage 2 Advanced Colonisation upgrade. All criteria have been completed.

The GM will then check criteria and complete the sequence, updating the world as appropriate.
NB. If this is a world that does not currently conform to its calculated values (because the actual values are superior to the calculated ones), the player may prefer to complete the upgrade but request that the GM not upgrade the planetary values.

Initial Colonisation
There are many worlds scattered throughout the Peripheries that are garden worlds, blissful Edens unspoilt by humanity (amongst other species). Some of these garden worlds are also reasonable way points or trade cross roads while others have strategic value. While very nice to look at, they do not generate any stellars. So the best thing to do is colonise them. This is the steps that should be followed:

Create Outpost
Construct an outpost at an appropriate location, presumably one with a deposit. Don’t worry too much about it being in an ice sector or even in the middle of the ocean.

Audit World
Issue the Audit World order. While it costs 1,000 stellars, this is negligible compared to the real money cost of running a starbase. From this the team will be able to determine whether any of the world parameters fall outside of normal. If they do, they may be able to source some specific environment type items to off-set extra infrastructure costs. The results may also indicate that the calculated parameters for life demand are lower than the calculated value. If this is the case, issue a free special action to update the world to its calculated values (though maybe wait until it is decided to upgrade the outpost to starbase – no point tipping others off).


Upgrade to Starbase
This is a decision call. If there are plenty of life items being delivered then it might be viable though obviously if colonisation is the objective, sinking items into the planetary market that could contribute to various infrastructure fields may not be the best plan.

Start Integrating Items for Initial Colonisation
There are two theories here, the first is that the base should hoard all the items until it is in a position to integrate them all at once. This prevents others on the world from seeing the infrastructure being integrated before it is time to complete the stage. The flip side of the coin however is that the base will be loading up with gear and be ripe for capture (or simply have a massive profile, making it easily detected from orbit. As there is currently no way to remove items that have been integrated, maybe ‘dumping’ the stuff ASAP is the best policy.

Making a plan on what should be used is sensible. Vehicles for instance are better than modules for transport infrastructure. In fact modules though the most versatile (due to having a max% of 100) should be considered last as the lowest tech version only contribute half their mass in points.

Now that quantities are known, start integrating items beginning with the ones that are suited to any of the extreme environmental conditions. Next integrate the best infrastructure/mass ratio providing that these items do not have another purpose. Handing over all the tanks might not be the best policy. Finally complete with the ubiquitous low infrastructure to mass points such as modules and agricultural implements.

Many agricultural infrastructure items have a unique origin. This raises the question as to whether to sell them to the world (once the outpost has been upgraded to a starbase) or take advantage of their often high agricultural infrastructure value. Generally speaking though if they have been exploited from this world, using them here rather than transporting them all the way across the Peripheries to reap their mark-up may well be sensible.

Tool Basic Colonisation Support
As soon as it arrives at the base start the tooling process. It takes a month so soonest started and all that.

Bring in the People
This may take a while, so start piling them up until at least 100,000 are present in the base.

Seed the Population as a Special Action and Upgrade
The final act, once all the infrastructure fields are satisfied is to issue the special action requesting that the GM seed the colonists and civilians in the base onto the world and update. As this is a new colony, you get to choose the sector, though it will presumably be close to the base. The GM will convert a sector to cultivated and update the world stats.


 
News
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*** Inter Galactic News ***

Claims settle in Solo and Faery

With the NHS bringing in almost a million troops into Solo and the GTT choosing it's moment to contest Faery at the same time, it seems the DTR and it's alllies either found it hard to find enough troops to respond or quite simply decided it wasn't worth the hassle as there were far more important matters to deal with in the Senate. Who knows what other life threatening topics they have to discuss, such as the correct biscuit to have with afternoon tea. The end result is that Solo and Faery, both systems with significant incomes, are now under control of Empire based affiliations.

GTT move to clear out the Dewiek Pocket Pheriphery

Having resorted to bribery to get other affiliations to move out of the DHP, with rumoured multi-million stellar amounts being offered, the GTT now appear to have cranked the pressure up. An AFT base has been attacked and a few of the nearby ships have been blown up and damaged by GTT warship class ships patrolling the area. As we write this report, information we have seen shows that the GTT have already taken 20% of the AFT base and fighting continues. We approached the GTT to ask why they are resorting to force and were told that they have had to move significant military power into the DHP to deal with ANT forces, so now they are mopping up all the resistance of other affilaitions that were asked to leave and decided not to.

BHD relics and trophies

Pope Akhenaten of the Brotherhood has been touting more and more wares that are unique to the BHD. If you are missing a holy relic and have no idea how to fill that little space in your living quarters then you know where to go. From robes to candles, literature to wine and novelty ornaments, it's never been easier to bring a little bit of the Brotherhood home and exchange your stellars for spiritual well being.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BHD - Brotherhood (63) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Hexamon
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

Solo claim swings back and forth

The situation in Solo appears to be getting even more heated. First the NHS dropped 600,000 troops to contest the system and then the DTR answered with enough troops of their own to trump the NHS claim. The NHS found yet more troops, taking the contesting claim up to 750,000 and once again the DTR answered, bringing Solo back under DTR control. Now the NHS have had a look down the back of the sofa and found yet more troops, taking the contesting claim to a massive 900,000 trained troops. We wait to see if the DTR have an answer to this. We can only guess where all these troops are coming from, but what is clear is that the established affiliations clearly have far larger armies than many thought.
 
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*** Inter Galactic News ***

NHS attempt to claim Solo away from DTR

In a shock move the NHS have contested the Solo claim with a huge garrison of 600,000 trained troops. In a move that nobody saw coming, especially as it was unknown the NHS had such a large force of troops to draw upon, the NHS seem to be provoking a response from the DTR. Currently there has been no word from the DTR in how they are going to deal with this claim jumping, although rumours are that they are pretending the Solo claim doesn't really matter to them and so action is unlikely. However this may be a smokescreen and we may yet see the DTR's powerful fleet cause havoc in the system of Solo, which has for a long time been an important junction and fought over by many different factions.

DNA Chairman TonTon resigns

The following communication has been leaked from the DNA to the GTT's PD.

Greetings CEO Fox.
It regrets me to have to inform to you that the DNA nation state will be renouncing its claim on Aladdin system following a ceremony planet side, shortly.
However, it gives me great pleasure to have to inform you that these ceremonies are being planned by Vladimir Tavikovitch, the South Road Traffic Coordinator. He is also responsible for all DNA and .ore. assets in the Outer Naplian (Capellan) periphery so if there are any further issues, please take it up with him.
For any and all other matters, please forward your request directly to the DNA directorate services at NexusID: DNA people.
The Foreign Ministry objects one last time to your illegal claim jump of Aladdin, but we realise it is time to de-escalate.
Normally i would sign off with Naambta, but doing so would be hypocritical. Let me say good riddance instead.
I hereby resign in protest!

Chairman TonTon,
Foreign Minister, DNA
cc: Directorate Services personnel coordinator - !urgent resignation!


DTR threaten WMB with fines for multiple breaches of DTR Law

Lady Sylvansight of the DTR has issued a fine of 1,000,000 stellars to the Wimbles for multiple breaches of DTR Penal and Territorial Law. This seems a very brave move of the DTR to risk upsetting the huge and warlike WMB when they also have the rival NHS Solo system claim to deal with. No word has been recieved yet that the Wimbles are going to pay, but if the formidable WMB warfleet is seen heading for the DTR home systems we will know what their thought are on the matter. The DTR and WMB fleets going head to head would be a sight to behold.

*** Affiliations ***

AFT Association of Free Traders (54) - Marion Tweedy
BLG Bolg Organisation (22) - Akhenaten
CIA Combined Intelligence Agency (64) - Laton CIA
DNA Displaced Natives Asylum (66) - DNA people
DTR Detinus Republic (58) - Morley Decker
DWK Dewiek Packs (19) - <Unknown>
FCN Falconian Republic (70) – Graspien
FEL Felini Tyranny (49) - Kr'Shan
FLZ Flagritz Republic (47) - Kayxaer
FET Frontier Exploration & Trade (56) - Cu Chulainn
GTT Galactic Trade & Transport (52) - Xavier Fox
HEX Hexamon (23) - Tranquility
KRL Krell (30) - Namica
KRT Krell of the Reverence Temple (37) - Cyn
KST Kastor Kastorians (12) - Kastor
MOH Mohache (73) – Listens
NHS Noble Houses (41) – Roy Roberts
NLF Naplian Liberation Front (38) - NLFHQ
SMS Stellar Mining and Smelting (53) - MikhailM
WMB Wimble Nations (25) - zz

* Leader MAY be inactive, affiliation may be active
** Only known contact, please update us if this is incorrect.

NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
Inactive: ANT, COD, BHD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

*** Submissions ***

By private message to The Editor or via Mica if you prefer to remain anonymous.
 
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*** Inter Galactic News ***

DNA and GTT clash over Aladdin system claim while Pirates look on.

The GTT have this week launched an attack on the DNA outpost in Aladdin, in what appears to be little more than a turkey shoot. Around 100,000 GTT Naplian Startroopers attacked the DNA position to remove the rival system claim. Reports indicate the DNA garrison were taken by surprise and lost control of the base in the first few hours of the fighting. The base has since been reflagged from [Free Naplian Capital] Peaceful Protest to [Loyal Naplian Capital] DNA claim Ended so it's fair to say there was a clear message being sent by the GTT. We have been waiting for the DNA leadership to comment but so far they have been unusually silent. No doubt when they have crawled out from under their desks they will have something to say on the matter.

While this attack was going on several pirate ships were also seen in Aladdin, according to the GTT in what may be true or may be a diversion, with reports of a pirate GP and scout being destroyed while a 150HH pirate warship slipped away and escaped from incoming anti-pirate patrols.

Secret meeting of the EEM

A recent communication intercepted by one of our top reporters today made us aware of a meeting of the EEM. This is underway in a top secret location called Black Pool, which sounds suspiciously like the lair of a pirate band. After pulling in many favours, we were able to identify some of the attending members. On the bases that they won't be named we were able to find out some slight information of the subjects to be discussed at the meeting and one thing is for certain, there could be huge impacts to the lives of everybody living in the galaxy. Details to follow. When the shadowy figures of the EEM come together with the top political players in a pirate base the possibilities are endless!


You are never more than 6 systems from a RAT 🐀

A new saying has arisen in the bars and spaceport of starbases throughout the many peripheries; you are never more than 6 systems from a RAT.

It is understood that this saying originated in Yank and spread by trade vessels to peripheries far and wide. Many starbases have heightened their security and added additional sensors and locks to various entry points including foul and grey water outfalls. Beer and drug stocks are undergoing increased proofing to avoid the critters gaining entry and consuming the stockpiles.

Will this present as a new plague of proportions never before seen or is this some simple urban myth being spread for the amusement of some mischievous entity? Who knows, but to be certain... check the shadows.

 
This year we will again be returning to the Briardene Hotel. They were welcoming, the bar didn't run out of beer pre-covid and there was room for quiet chats. Along with Wetherspoons there is the Victoria just down the road (Sam Smiths - last time beer was around 2 shillings per pint and a full round was less than £10).

Mostly drinking beer and talking toot though we have a good few things on the agenda.

Bookings are done directly with the hotel. Book by phone and say that you are with KJC Games

Briardene Hotel
Telephone: +44(0)1253 338300
All staff should be able to deal with the booking but if there are any problems ask for Tracy (manager) as she dealt with all our foibles in previous years.
 
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*** Inter Galactic News ***

Dog days are over

With the fall of the DEN and the implosion of their home territory as the AFT, DTR and GTT moved in, it was unlikely the Dewiek would rise again. The DWP gave the species a little hope with the Dewiek Pocket Periphery kept under lock and key. But news has reached us of the AFT's penetration of this private area of space that's been locked down. With a base and claim in one of the three visible systems it seems that the end of the Dewiek is near. A once noble and aggressive race, determined to make an impact on the galaxy is now little more than a species that lives under the command of others. A sad end to a once powerful species that used to control a significant part of known space.

Pirate activity continues

Yet more reports of pirate activity have been received, one from the WMB, losing a freighter in Solo and another from the FET who reported they had engaged and hit the attacking pirate ship with several weapons before it managed to make off with it's prize. Hopefully the pirate ship took significant damage and will now be out of action for some time. The Corewards periphery seems to have been plagued with pirates recently and many travellers would welcome a break from attacks.


MEK incursion into Corewards

The FET and GTT have mounted a joint venture into Nog-Kesri to tackle a MEK force. It isn't known where they have come from, with the only other MEK ships seen so far being located in the Orion Spur. The lack of a known link between where they have appeared in Corewards and the Orion Spur has caused some concern among planetary populations as who knows where they could turn up next! Fortunately the combined FET/GTT task force dealt the MEK a heavy blow and the threat has been eradicated. But we all know this is unlikely to be the last we hear of the MEK in Corwards and we would encourage ship captains to keep a keen eye on thier sensor screens when travelling near Nog-Kesri.

 
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*** Inter Galactic News ***

  • CIA freighter fights off overwhelming pirate forces

  • Fin Saine media broadcast, What is Hot in the galaxy?!?!

  • MEKlan forces attack in Corewards Arm


  •  
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    *** Inter Galactic News ***

    Aladdin faces ongoing DNA/GTT tension

    The tensions between the DNA and GTT in the Coptuv system recently spilled over into the DNA system of Aladdin. A significant party of GTT ground troops has reinforced one of their bases in the system and claimed it, forcing the system claim into turmoil as the DNA finds itself under threat of losing the system. With the DNA chairman asking for help, several affiliations have been seen sending ships to evacuate any in the local population that want to escape the GTT. But so far not a shot has been fired and despite the AFT, FEL and DTR assistance no reisistance to the claim jump has been encountered so far. It remains to be seen if the DNA and it's friends will scatter before this hostile take over or put in a last minute counter claim to thwart GTT intentions.

    Increasing pirate activity

    Recent reports indicate a new surge in pirate attacks with the AFT and GTT reporting ships lost. Knowing how some don't like to advertise losses we wouldn't be surprised if this is the tip of the iceberg. Reports passed to us show the ship PIR Scavenger running ID 43174 and another ship of the same name running ID 68668 have both been in action with successful boarding attempts. It's unknown whether these are seperate ships or the same ship reregistered, but our information suggests that it would be hard for these pirates to cover the space where these attacks happened with just one ship. One thing is for sure, be on your guard as open space is not as safe as it once was.


    GCE ships loitering in deep space

    After the fall of the GCE and a lot of their assets being shared or purchased it was thought that the affiliation was no more. Yet deep space scans indicate that there is still a significant number of GCE warships holding station in deep space between Coptuv and Yank on the transport route into the Corwards Arm. Nobody knows what these ships are up to and why they are still flagged GCE, but our best guess is that are captains either awaiting new orders or owners after the fall of the GCE command structure.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – Graspien
    FEL Felini Tyranny (49) - Kr'Shan
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     
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    *** Inter Galactic News ***

    Tension in the Corewards Arm

    With the DNA obtaining several ex-GCE bases in the Coreward Arm it has found itself in the middle of an asset grab of serious proportions and aggression. Our reporters witnessed several GTT troop carriers heading for the Corewards system as the DNA published information suggesting they were accidental owners of the system and that the assets were to be moved on. As the GTT ships started to arrive the bases were quickly passed to the CIA, thus thwarting the GTT intentions as they were hardly likely to start dropping troops on their allies bases. This shrew move by the DNA seems to have calmed matters in the Coreward arm temporarily, although the shift in relations between the GTT and DNA has taken a negative turn. When asked what their next move might be the GTT refused to comment.

    GCE collapse

    The GCE are no more, save for some scattered light freighters. The affiliation which enjoyed a sharp rise and profiltable relations with many has ceased trading. Rumors point to the GTT buying up GCE assets before stripping the rival corporation of anything of value. Although our reporters at the SSS have been quick to point out that any GCE assets not in GTT systems have been taken over by both the DNA and FET. So it seems many different affiliations were able to profit from this development including a new group called the HSH who appear to have taken over the GCE war fleet. No doubt many in the peripheries will be watching with interest where these ships are used, who the HSH are and how they were able to get thier hands on so many warships so quickly.


    Secudus trials

    In the Cluster Secudus has continued his trials, claiming to root out terrorists working against the Empire. With tends of thousands of beings being sent to the camps or worse. There is no sign of these actions stopping as the NHS clamp down on the locals and bring them under the harsh control of the Empire.


    *** Affiliations ***

    AFT Association of Free Traders (54) - Marion Tweedy
    BLG Bolg Organisation (22) - Akhenaten
    BHD Brotherhood (63) - de Molay
    CIA Combined Intelligence Agency (64) - Laton CIA
    DNA Displaced Natives Asylum (66) - DNA people
    DTR Detinus Republic (58) - Morley Decker
    DWK Dewiek Packs (19) - <Unknown>
    FCN Falconian Republic (70) – <Unknown>
    FEL Felini Tyranny (49) - Juris
    FLZ Flagritz Republic (47) - Kayxaer
    FET Frontier Exploration & Trade (56) - Cu Chulainn
    GTT Galactic Trade & Transport (52) - Xavier Fox
    HEX Hexamon (23) - Tranquility
    KRL Krell (30) - Namica
    KRT Krell of the Reverence Temple (37) - Cyn
    KST Kastor Kastorians (12) - Kastor
    MOH Mohache (73) – Listens
    NHS Noble Houses (41) – Roy Roberts
    NLF Naplian Liberation Front (38) - NLFHQ
    SMS Stellar Mining and Smelting (53) - MikhailM
    WMB Wimble Nations (25) - zz

    * Leader MAY be inactive, affiliation may be active
    ** Only known contact, please update us if this is incorrect.

    NPC / FoC: ARC, CIV, CGT, FRE, HBO, HEF, IND, ISP, JCN, MEK, MRC, PIR, PRV, TCA, TRN, KAS
    Inactive: ANT, COD, DEN, DOM, GCE, HVE, IDC, IMP, RIP, RCF, SKW, TAG,

    *** Submissions ***

    By private message to The Editor or via Mica if you prefer to remain anonymous.
     

    Free Ship when you sign-up
    Complete missions for in game rewards
    Control everything, up to an entire empire
    Dedicated human moderators
    Player and Moderator driven plotlines
    Discover new worlds to explore, exploit & colonise
    Over 20 years of content development
    Persistent Browser-Based Game (PBBG)

    I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

    Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).
    -Zigic