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210
Previous Years
 
FAQ



These questions are often asked by players completely new to the game.



Who am I?
Where am I?
When is the game set?
Where do I start?
Tell me about my ship
Where can I go?
When do I start paying?
What can I fight and where?
How do I get more ships?
How do I create my own empire?


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Who am I?

You are in control of a ship. You are a training position labeled TRN and are not yet part of an affiliation. An affiliation is a faction within the Peripheries. This faction may be human or may be an alien species. You will get the option to join an affiliation after you have looked at the choices available to you. You can do some training missions to get used to the game or if you are a returning player you can skip this stage and join an affiliation straight away.


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Where am I?

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You start the game docked in the starport of Balmoral starbase. This is situated in the Yank system. This is a star that is pretty much in the centre of a number of star clusters that together make up a region of space known as the Peripheries. The Yank system along with the adjacent Skord system together make up a neutral region of space controlled by the Kastorian species of aliens. You have started here as it is central to the game and also neutral, i.e. relatively safe. Faster than light travel is possible, i.e. ships can move between stars using engines known as jump drives. They move the ship directly from the region of space close to one star to the region of space close to the destination star. There is a network of roots that forms the map of the stars.


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When is the Game Set?

The setting is a few hundred years from now. Humanity has fractured into various groups and has encountered alien races. Each species of alien has its unique history and while some have interacted with others for hundreds of years, humans generally have not had dealings with aliens for more than a few decades.


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Where do I Start?

It is best to start simply by getting used to doing simple orders. Use the ‘move to planet orbit’ in order to move your ship from its current location to that of another planet. ‘Scan planet’ order can be used to get maps. You can issue ‘detailed scan’ in order to look more closely at other positions (ships, starbases etc) that you have detected during your journeys. Do not leave the system unless you know where you are going. It is a hostile universe so jumping into the wrong system could prove disastrous.Another top tip is to contact other players. Email addresses are shown next to positions scanned. Simply writing to anyone and everyone can often pay dividends. The game is a very social one so knowing players is often half the fun.


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Tell Me About My Ship.

You start the game with a courier. It is effectively the 1.1 litre engine of the Phoenix universe. It is a good little ship to get you going but all in all is really only a training ship. It is not a warship, nor is it a particularly good trader. It does have a few defences, but these would be no match against serious opposition. It also starts with a cargo of kastorian delicacies that are worth something. The quicker you can find a market for these the better.By way of comparison most human ships are approximately 100 hulls compared to a Courier’s 20 hulls although often the purpose of the ship defines the size. The hull strength determines the damage that a hull can withstand so the size multiplied by the hull strength determines the maximum damage a ship can withstand. A light hull Courier can withstand 20*25=500 damage while a 100-hull warship can withstand 100*400=40,000 damage. This should give you some idea of what is out there. At this stage of the game, it is best not to get too cocky.Your ship has a cargo capacity of 400mu’s. While reasonable, there are many trade ships with capacities in excess of 6,000mu’s. These tend to be haulers, dealing with bulk transport. Your limited capacity means that it is best to deal with smaller goods that have high values. You can find out about many items and their local worth simply by issuing ‘tech manual’ orders for the items.


Example Tech Manual
Kastorian Delicacies (30009) - 1 mu

These cover a range of dishes that are produced and consumed throughout
Yank. They are made from traditional Kastorian recipes and while they may
not be many people's favourite dish, their scarcity outside Yank is
sufficient to warrant their sale in distant peripheries.

Item Type: Trade Good (Perishable)
Value at Source: 1 (Stellars/mu)
Local Value: 3 (Stellars/mu)
Origin System: Yank
This means that each mu of kastorian delicacies is worth in Yank but as you move further away from Yank, the value increases.
You can even check the markets of the starbases within a system by going to the system map. At the bottom of the map you will find links to markets for starbases present.

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Where Can I Go?

Anywhere you know about. A better question however is where should I go. The answer to this should be determined with some conversions between yourself and the rest of your affiliation. Charging off in a random direction is likely to end in destruction. There are maps of the peripheries out there and some even label which affiliation claims domain of which system. This can be very helpful. If you want to sell your initial cargo, it is best to do so to your own affiliation or to one of its allies. This is just starting advice and once you know the game better you will know where to trade and with whom.Your affiliation may also have some survey work lined up. There is never a shortage of worlds to check over.


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When do I Start Paying?

You can play the game for free as long as you never perform special actions, surface explorations and want to run positions other than ships and ground parties. While you do not have a political position, each position that you own has its own stellars (money) rather than a central account. KJC’s advice is to learn the game a little better, do some trading or scanning then, if you want to go further, set up a political account.


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What can I Fight and Where?

To begin with it is best to avoid trouble as your courier is simply not up to it. If you are serious about getting into trouble, you shouldn't be needing to read this FAQ!


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How do I Get More Ships?

There are number of ways of getting more ships. The three standard routes are Create Poltical Position, beg your affiliation and buy one from the EEM. The simplest one is to start a political position using the Create Political Position order in the editor (note that this means that you will become a paying customer). Using the order automatically generates two more ships for you. They are a heavy hull broadsword class ship and a caravel freighter. The second method is to beg your affiliation for another ship. This will largely depend on how well you get on with your affiliation. It is often the case that they have a few spare ships laying around that they could transfer. It is more often though a question of why should they? The final method of getting ships is to buy them from the starbase Balmoral. This is done through the use of a special action. It is unlikely that you will be able to afford more ships for some time though.


This is a list of freely available ships and some basic statistics.
Yacht Class Scout, 10 (Heavy Hull), Stellar Value: 12950
Courier Class Freighter, 20 (Normal Hull), Stellar Value: 30000
Solo Class Freighter, 50 (Normal Hull), Stellar Value: 114000
Caravel Class High G Freighter, 75 (Light Hull), Stellar Value: 127500
Mayflower Class Passenger Liner, 75 (Light Hull), Stellar Value: 142500
Far Courier Class Freighter, 75 (Normal Hull), Stellar Value: 163500

The EEM do not normally sell Broadsword class ships.

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How do I Create my Own Empire?

While a frequently asked question, it is quite an advanced one and requires good understanding of the game. Yes it can be done, this said, most players that initially want to go down this road often end up controlling an already established affiliation.There are two methods of carving a niche for yourself in the Peripheries. The first method is to create your own affiliation from scratch while the second is to take over where somebody else left off.

Creating your own affiliation can be achieved by leaving an affiliation and taking all your assets with you providing you have 1 million stellars in your political account. Once you are independent, you issue a special action declaring your new affiliation, i.e. giving it a name and a three-letter acronym. An example would be Periphery Defence Force (PDF). The Game Master will then put this data into the game and promote your political to a Periphery Director.

Alternatively should you bump into a faction within the game that are not represented by an affiliation, you can leave your affiliation and use a special action to become the representatives of the faction you have found. For example, a player finds an isolated world populated by a technologically advanced group of humans that apparently ended up there some decades ago by accident. The player issues a special action and declares that he will represent these people in the game from this point onwards. Note that there are often consequences to these sorts of actions.

As stated above, more commonly a player can take over an established affiliation. From time to time the real world interferes with the game and players have to leave. As a consequence a small faction such as either of the ones mentioned above becomes uncontrolled. Presuming that you know of this (through rumours, talking with players etc), you can ask to take over the affiliation. All assets will be transferred to your control.


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News
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Assassination!

Shocking news this week, as the RIP issued the following press release:

It is with great sadness and regret that I have to announce the following news.

At approximately 12.30 hours today RIP Periphery Director GT Spugman was assassinated by agents of an unknown power.

This act of callous murder has left the RIP without it's brilliant, vibrant leader and we all feel sadder for that fact.

Our thoughts go out to his family... wherever they are.

A book of condolence and remembrance will be placed at the Jiggly Room for public expressions of grief.

From this time forward RIP Emergency Protocol Two will be initiated.

Mona Luvsitt
Secretary to the office of the late GT Spugman - RIP PD.

 
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War!

Perhaps unsurprisingly following the outcome of the duel, the Dewiek Elder Nation have declared war against the House LiQuan.


Meklan Scandal

The Meklanisation of the Baron LiQuan continues to cause shockwaves this week, with the Baron forced to make the following public statement where he confesses that he has indeed had himself converted into a Meklan, and that it wasn't a look-a-like that took part in the duel against Eldar Silvermane.

 
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Shocking Revelations

SSS/IGN reporters were invited by the DEN to observe the recent duel between the Baron LiQuan and Silvermane of the Dewiek Elder Nation that was held at the Mohache outpost of Pigsty, in the Yank system. They have filed the following report:

***

>TU 300: Special Action {...} {...}

Silvermane as champion representing the Nation engages the Baron LiQuan in mortal combat in these lovely and apt surroundings.
 
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Confederacy On Brink Of (further) Civil War

From the IMP News Wire:

Showdown at House LiQuan enters its third week.

Our vid-man using his long range scope has caught a glimpse of Viceroy Krieger behind the Imperial barricades. Making his stand with the Empress' Isobella's Bodyguard and the rest of the Imperial Enclave.

In a recent action, a large Confederate Naval squadron entered orbit. Several ships landed at House LiQuan's starport and a delegation of heavily armed veteran troops of the Confederate Navy went straight to the Imperial palace.
 
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RCF Ground Force Stomped

From the GTT News wire.

GTT Lewis Downtime R1 was attacked by an RCF ground party consisting of 6 Kastorian Crew and 76 Kastorian Mercenaries. But the rebels found themselves on the wrong end of the tiger and were completely wiped out by 50 Aquaphid Marines. Only 11 of the mercs managed to survive the first round of combat. GTT forces have said their only injury was Private Bkkmar who stubbed his toe during the celebration after the battle.

 
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IMP Attack In Halo

A large Imperial-Bloc operation has taken place in the Hittite system against RCF and COH facilities.

A very large number of IMP/GTT ships have entered and closed down the Hittite system in the Halo periphery.

First target to be hit was the COH base which has taken several days of fire. Some RCF ships were ordered to help support the base but found that the quads have been filled with IMP/GTT warships.

Some fighting saw 7 RCF ships destroyed (5 warships) and a number take damage.

 
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House LiQuan

The Baron Liquan has released the following terse statement to the press:

"Due to the growing rift between the Imperial block and House Liquan we have ended are alliance with all the Imperial affiliations. Thank you for your time."

When bombarded with questions on what exactly this meant, the good baron was kind enough to elaborate further:

"I have a few messages about what has happened between the Imperial block and HLQ. So I don't have to answer these individually I will explain HLQ's point of view here.

 
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Crusade

The Flagritz have finally launched a major attack on the Felini Starbase Foothold, in the Crusade system.

A fleet of fifty or so warships dropped into orbit and opened a heavy bombardment with Nova cannons and batteries. Heavy damage has reportedly been inflicted.

Three Felini outposts associated with the base have also come under fire, along with a small squadron of SMS Escort Carriers that are stranded beneath the base shielding.

 
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OPS Accused Of Slavery

Falconian News Networks are carrying the following story:

"A House Magpie Patrol was sent to attack OPS warships above the orbit of the major slave base Harvester Hive. The 8 Warships encountered a force of 10 200NH OPS warships and an imbedded 300HH HLQ ship (a different one to that reported before). In the first days battle the FCN ships damaged many of the enemy but lost a 100HH ship. In the second days action the FCN forces withdrew but not before destroying a 200NH OPS ship. The quad was reinforced by large numbers of additional FLZ, OPS and HLQ leaving other areas vulnerable."

 
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Piracy Report

Our News-room has received another series of reports from the ongoing anonymous pirate operation.

210.21.4
Theys FET as finalys blowns up theys own outpost wi alls theys employess inside. mes Rogue Troopers aynt as takin as beins as as singles calsualtys. Theys nows lookin fer sumin elses to bes playin withs.


210.21.5
Mes boys o thes Royal Adventure does as jumps on ins to Pegasus tos be avin a plays wi as bein as as 100HH FET man-o-war. Fayre battles appenins, theys others FET 100HHs sitten theres bein idles an an FPG-Dilated Pupil 07 bes tooks. Is aven meself anothers 100HH man o war, lil fitten ans shes bes anothers as cans be andy whens I taykes mes orders fer mercanary works. Tis as as bein an odd boardin, buts Isll keeps thes whys to meselfs.