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Game Mastering in General
As a Game Master is not for you to act as a god to mere mortal players. It is not to gleefully destroy their plans and congratulate yourself on your cleverness. It is not for you to dictate all options in the game and control all actions. It is not even your role to intervene with hero-man, your beloved alter-ego. No – your role is purely to facilitate the smooth running of the game and provide scenarios the interpretation of which is down to the players.
Providing you enter with the view that it is a thankless job, any praise that you receive is appreciated as a reward, not your due. To see it as anything else is a slow descent into narcissism and egotism.
Secondly, when designing scenarios, account for the fact that players must have input into direction it takes. Where possible, attempt to give them both options and hints. The latter allows for creative interpretation by the player. If you have to close down a direction the scenario is headed, try to give alternate avenues or at least explain in such a way as to avoid sounding negative if at all possible.
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Game Mastering in Phoenix
Becoming a competent Game Master requires long years of practice and learning how to interpret a set of stats and quickly convert it into something that feels tangible. Whether this is describing how the rainfall in a particular region has eroded the upper hills leaving them bare while bayou like swamps have evolved in the valleys, all the way down explaining unique breeding cycles of various arachnid analogues.
Looking at the game from a player perspective:
You are in Corewards, a new Periphery, never previously explored, in a backwater system orbiting what appears to be from the map and stats a sub-tropical world. You land in a forest sector then decide you are flush enough to spend 1.8GBP to have your crew leave the ship and explore the surrounding area.
Your resulting turn comes neatly formatted, describing various floras, fauna and possibly something about the weather, general trends in biodiversity and maybe even throws in some hints towards sentient low-tech natives.
Here’s a challenge – choose 5 random sectors from different planets/moons then time how long it takes to write a similar length description while taking into account the unique details of the world. I doubt many could complete this task in under an hour.
Part of the vocation, for this is to a greater extent what it is, is both a fascination for discovering new things and a desire to share this information. How this translates to Phoenix is simply down to reasonable application of the fundamentals of science to an alien landscape. A quick skim of the latest Geology Now blog might inform me about how differences in atmospheric carbon dioxide resulted in changes to the sedimentary deposition during a period of pre-history. Armed with this knowledge I can now articulate abundantly on some rock formations investigated during a survey of a world with a dense carbon dioxide atmosphere. Perusing an article on how a small tribe living along a valley viewed time as up and down gives me ideas about a cold-blooded sentient species seeing temperature as fast(hot) and slow(cold) due to the effect it has on their ability to think and act.
But this is simply creative writing. Prolific writers such as Peter Hamilton can probably hammer out 50+ pages in a day (and probably with far fewer spelling and grammatical mistakes than me). So what other skills set a professional Game Master aside from say a creative writer with a penchant for sound-bites?
This is something that was touched on in a recent article – when sci-fi meets sci-fact. The primary aspect of our writing is that it is fundamentally interactive. Whereas a typical sci-fi writer can get away with a few hundred pages of techno-babble and maybe get a raised eyebrow from an editor, we have to ensure that we can answer all follow-up questions. This is where a solid grounding in sciences is essential (though Pete is pretty damn good in this department too). Providing we can use the building blocks of physics, chemistry and biology to justify and expand on our descriptions we are halfway there. We do our utmost to make Phoenix credible with only modest use of handwavium.
This does bring me onto the subject to legacy. I came to the game a few years after launch. While my predecessors had fiery imaginations their views were somewhat pulp. The fundamental difference in our styles is not too dissimilar to Star Trek and Next Gen. Flumps that sat in craters on airless moons, floating islands (complete with perpetual waterfalls) and black holes you could traverse all had to be explained away as people revisited previously explored locations.
So, all there is to game mastering is fast and credible creative writing?
Well, not quite, there are three other areas – professionalism and diplomacy and vision.
Professionalism
Professionalism is being seen to fair and as transparent as possible in all your dealings. It is about attempting to keep the game running smoothly, starting a download at approximately the same time every day (the vagaries of broadband maintenance notwithstanding) and finishing at a reasonable time. It’s about dealing with enquiries as promptly as possible and not being intentionally flippant (though some of my terse replies when busy in hindsight make me wince). Often it is a case of making sure all parties are aware of a situation and how to resolve the situation to the benefit of the players providing that it does not significantly negatively impact on the game. Do we always get it right – nosireebob. Do we try our best – absolutely – it is one of the reasons why some customers have been playing Phoenix for 20 years!
‘Providing that it does not significantly negatively impact on the game’ is an interesting caveat and seems to fly in the face of customer service. The point here is that sometimes you cannot be fair to a player under extreme circumstances. For example, if a player caused a conflict through an honest mistake but the battle resulted in him getting a lot of tactical information, it would not be fair to restore his positions.
Diplomacy
Diplomacy is a tricky one in Phoenix often because what appears to be an unfair situation is only so because much of the information is secret. What starts as a straightforward scenario can be viewed as favouring one faction over another. This is where communication with the players is paramount. The quicker you can understand their position the quicker you can deal with it. Better still is to see the potential impact on the game before it even develops – this is the real art of diplomacy – to have a resolution to a situation before the situation has ever arisen. Then as Game Master you can drop hints/rumours that allow them to look to their own history, thereby causing a perceptual paradigm shift.
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For example, the results of your credible creative writing have over course of years littered many worlds across the game with clues. These clues point to a single world on which some aliens did something a little dodgy a very long time ago. Should anyone follow up the clues they will discover this and get the tech the aliens left behind.
After dozens of extended explorations and investigations, one faction strikes gold, despite many other factions having encountered the clues but never having followed them up. They announce only that they now have this tech with no indications as to either the difficulty in finding it or even that others could have got there first. The potential therefore is for others to view the tech as something ‘gifted’ to the specific group.
As a Game Master it is not unreasonable to tell people to look to their history or ask certain affiliations about ‘unusually sized fauna’ in such a Periphery. This allows them to pull the data together, groan that they missed something that was in hindsight staring them in the face and ‘live with it’ rather than spitting the dummy out of the pram.
This takes me neatly to ‘Big Red Buttons’. This is the term used in Phoenix for a potential cascade situation that can be instigated by one or more players.
The most recent one was a fundamental change to the layout of the Peripheries. This started no less than seven years earlier when a hollowed out asteroid led to the discovery of a short-lived group of rampaging aliens. Investigations seemingly linked this world with a second asteroid in another region of space. While quite a few factions were involved in the early stages only one followed up right to the end – in this case the ability to educate a Boltzmann Brain about the greater reality of the universe.
Other buttons over the years have involved the discovery of the body of Emperor Paul and the shooting of the Pope, though more often people get very shy around them once they realise their nature. One button has been pressed though appears to have done nothing is that of Baron LiQuan stepping on board the sentient ship studying the Plague Stargate...
Vision
Vision is belief in the game, that it has a long and bright future and that everything we do now we will have to live with so we best do it right. While people are dropping out of online games after a few months having visited the zoo again and again and discovered there are only so many times you can see the same tiger cage, they will still be playing Phoenix. We do not offer cheap thrills, we do not offer pretty graphics and we do not offer instant gratification. We offer the chance to create a legacy, we offer the ability to do things in the game others have not and never will, we offer the chance to fundamentally alter the game universe and we offer a persistent and ever evolving storyline. We offer a game for life.
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Subspace Static - Star Date 213.24.5
***** Inter Galactic News Special Contact Report *****
xGeneral Systems Vehicle - Bigger On The Inside
oGeneral Contact Unit - Displacement Activity
oRapid Offensive Unit - I See What You Did There
My fellow Minds
please tell me youve found something interesting?
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Subspace Static - Overlord Kang Special Edition - Star Date 213.23.5
***** Inter Galactic News Overlord Kang Special *****
*** News Delayed! ***
Turmoil has gripped the headquarters of the SSS this week as I, OVERLORD KANG have decided to break free from the fetid chains of drudgery that the loathsome editor has kept me in, slaving away at some so-called Column Of Agony. THIS DID NOT SATISFY KANG! Thus your beloved Overlord has decided to take control.
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Subspace Static - Star Date 213.21.5
***** Inter Galactic News *****
*** Security Flap Disturbs Penguins ***
Increased security levels at starbases throughout the Peripheries have caused havoc with the transportation of rare penguins this week, as we hear the fuzzy little creatures have been triggering bomb detector sensors at a number of major starports.
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Subspace Static - Star Date 213.20.5
***** Inter Galactic News *****
*** Fleet Engagement ***
It appears as if elements of the DTR fleet has sortied from their headquarters this week, with scattered reports of battles coming in from several locations around the rapidly shrinking Detinus Republic.
The first battle was reported in the Faery system, where a DTR force engaged and destroyed 36 Empire fleet support freighters.
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Subspace Static - Star Date 213.16.2
***** Inter Galactic News *****
*** News Of FUN Explodes On Your Monitor Like Ships Hit By Anti-Matter ***
We have received the following news bulletin from the Flagritz Universal News Network. We have abbreviated the battle report somewhat. We fully expect to lose interns over this abbreviation. But frankly we dont care. We have too many interns.
The game of Cat and Mouse between the CNF and FLZ forces came to a bit of an end this week when a major CNF fleet jumped in meeting a FLZ holding force. While outnumbered 9 to 1 and almost half the FLZ force being unharmed some of the Empire of the Race warships still jumped out after the second day of combat.
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Subspace Static - Star Date ~uncertain~
***** Inter Galactic News *****
*** News From The FUN ***
The Flagritz Universal News service has provided some m ore details of ongoing FLZ operations across known space:
4 MRC ships that have been seen around Coreward have attacked and destroyed a ship from the Peace and Trade faction. The Party For War send warships but they missed the MRC ships as they ran away from something that could fire back. A system by system hunt was then started in which two of the ships were found and one destroyed while the Empire of the Race understands that the other was destroyed running away
CNF Forces attack two transports of the Party for Peace and Trade Faction but gets a shock as one of the ships has Warships in the Quad hunting PIRates
Location:
Daggern (263) - {Alpha,10}
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Subspace Static - Star Date 213.16.2
***** Inter Galactic News *****
*** Flagritz Games Invitational Turns Out To Be Slightly Disappointing For Guests Who Find Themselves Torn To Bloody Shreds ***
Special Action/Celeste/Flagritz Sponsored Games/213.15
The FLZ sponsor games to celebrate their recent victories over inferior species. The death games in which many officers taken prisoners fight to the death prove very popular. Of course the prisoners are pumped up on drugs making them aggressive. Their slurred actions make for some top comedy.
This sees a boost in short term trade demand
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Subspace Static - Star Date 213.14.5
***** Inter Galactic News *****
*** Havoc ***
The Dewiek have unleashed their full fury this week against the DTR, as the somewhat cold war that has existed since the Dewiek abducted some tens of thousands of DTR troops, transformed into a very hot war.
The initial combat occurred when Dewiek forces entered orbit of the major DTR Starbase Trinidad in order to capture the two orbital platforms, presumably as a precursor to a major assault.
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Subspace Static - Star Date 213.13.2
***** Inter Sensational Galactic Astonishing 36DD News *****
*** Guest Editor ***
The bean counters have invaded the SSS offices this week with growing concerns about the journalistic slush fund and some mumbo-jumbo regarding falling advertising revenue.
As such we have been obliged to welcome Big Bill Tabloid as our guest editor for this week, as we seek to boost readership and increase the stellar income.
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Subspace Static - Star Date 213.12.1
***** Inter Galactic News *****
*** Ulian News ***
Ulian ground forces are understood to have engaged a sizeable pirate named Fessin Fir'tin in the Hittite system.
There are not understood to be many pirates defending the facility, and the Ulians are making good progress towards capturing it.
The operator of the pirate outpost remains unknown, it could be a mothballed facility that used to belong to the dread Pirate Morgan, or perhaps it belongs to a more recent pirate.
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