Phoenix: BSE
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Sign-up Walkthrough

Sign-up Walkthrough
Apologies if this ruins the surprise when it comes to signing up, but I thought it might be better to know what to expect before you start filling in details.

If you think that this might spoil the surprise, go back now, but remember this if you have any difficulties. We do not anticipate any but then by the same token I am sure there was a good reason makers of floor varnish started putting little images of a man in the opposite corner to the door with a paintbrush in one hand and a big red cross through it. So, first of all, presuming that you want to sign up, click on the Register Link at the bottom left of the screen or from the home page (might be handy to do it in another tab if you want to keep referring to this..
The Human Check
We do not ask too much of you in terms of discrete data - really just an email address and some names. You need to give a password. There is also a human check.
The human check is a simple count the icons and fill in the boxes. There was once incidence of a player also counting the icon next to box to be filled out though in is defence he admitted to a facepalm moment afterwards.

Please use a real email address as this will be required to send you replacement passwords if you forget yours.

This is just a simple tick screen that steals your soul, well, maybe not that, but does get you to agree to be nice to other players (even if you are destroying their ships). The usual stuff really.

This is just a case of deciding on the dropdown preferences and giving some details about yourself and your gaming style. Don't worry if nothing comes to mind - there are plenty opportunities to write more about yourself later. This said, if you are really against even doing a few dropdowns and scribbling a quick comment along the lines of 'I want to run a warfleet and blow things up,' then you have to question if this is the game for you.

At this point you have finished the registering process, though it now moves you directly onto the first mission. It is very easy to click buttons as furiously as possible, though you may miss something such as 'next working day' or 'complete starter mission' etc. So I have done a little screen grab of the message.

1st Mission
This mission is very straightforward and consists of giving some names to your ship and captain, deciding on the species of crew and determining what sort of ship it is going to be. It is as easy just to see then in sequence. As you can see, I have gone for Gulag Fastus as the captain's name.

You will notice in the top menu that Missions is now selected.

This gives you a choice of what type of ship you want. This will also be used to determine which mission immediately follows this.

This is just a case of giving your ship a name. You can always change it later.

We have even highlighted the 'send your orders' for you.

You can see your ship listed here in the Turns tab of the Orders menu. You can click on the position to view its orders. In the future you could have hundreds listed here to send. Simply click the button in the bottom right of the screen. It will disappear from here, having been sent.

If you look, you will notice that the menu is in Turns > Find. When you have dozens of ships, this is where you will go to view them. Eventually you may prefer to use different sorting options, especially if they are in different star systems.

If you didn't view the orders you can still see them by going to the Sent Turns.

If you click view (the little eyeball), you can see the individual orders.

Now you have sent your orders, you can complete the mission. Returning to missions, you can simply press 'Complete'. With this done, you do not 'need' to do anything more until tomorrow after the game has processed. At that time you will be able to start your first voyage - the mission that will be assigned based on the ship design you chose.

If you return to the home page and see in the right section that your mission is still showing, it means that you have not completed it. Simply click 'Starter' and press complete. This will ensure that you move on to the next mission on the next processing day.

In the meantime however you might want to go to the forums > recruitment and say hi. You can recruitment at the bottom of the forums.

Scroll down, reading the recruitment adverts for various affiliations until you come to the forum. Go into any of the topics. Once there you will be able to select 'new topic'.

Use this to create a new post and say hi.

As your next step will be on the next processing day (the game does not run at weekends), you now have time to look at the ship and familiarise yourself with some of the rules as well as go through the various automated though important messages.
You can view the turn for your first ship by going to turns in the top menu.

Day 2

The next day you now have access to the mission appropriate to the ship you chose - in this case the Courier Mission. You can see the mission showing in the top right corner when you log in. Simply select it and it will detail the mission for you.

When you select a mission is gives you the option of assigning a ship to the mission. As you only have one ship, this is pretty obvious. As you get more ships and access to more missions however this becomes relevant. Assigning the appropriate ship can make the difference between success and failure.

The mission is again very straightforward, inserting orders for you in the editor. When you view the editor however you can modify them. The mission only generated the move to the orbit of Londinium in the Britannicus system. I have inserted a few more. I thought scanning the world and doing a little snooping could be interesting so first I issued the order to take off as most scans can only be done in orbit. I inserted a few more orders as you can see and then finally came the order inserted by the mission.

When you select an order it is best to read the description. This will tell you if the order can only be performed in specific locations such as orbit. Even after you have issued the order and it appears in the right hand column, you can double-click it to edit it.

Is open for business...
******Empire Syndicated News Network (ESNN) ******

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Welcome to the latest version of ESNN, giving the news and views from the ESNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
If you have any problems login into the site please try your

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If you do not have an email address registered then contact for help.

As part of the update outlined in the 7th February post, turn fees have been increased as from today.

Turn Fees
******Empire Syndicated News Network (ESNN) ******

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Welcome to the new version of ESNN (formally CSNN), giving the news and views from the former CSNN's reporter and news anchor, Ainsley Moore, making this the peripheries' most favourite unbiased publication in the known universe,

And so with the news,
***** Inter Galactic News *****

A Detinus expeditionary force is being assembled to liberate slaves in the Twilight Periphery. Stung by the wit of the Wimble Dinash, Admiral Bridge is leading a personal and sizeable force against the newly constituted Flagritz Republic.

The Wimble Bake Off has new competition with the Dominion instituting a Master Chef competition in the Orion Spur. This is all said to be a cover for further land grabs and in preparation for a move against the Hive and Dewiek, tipping the balance further in the Stellar Empire’s favour.

Meanwhile, the Wimbles struck off a number of hapless Wimbles under their new rules. To cement their plan to align themselves with the Stellar Empire, they have offered the services of their new masters to the Emperor.

Several hundred thousand slaves have been released by the Flagritz Republic but the terms of their manumission are unclear. Millions more await their emancipation. Many have refused to accept freedom without transit home, especially those brought in from outside peripheries. Many reportedly were captured by the Stellar Empire from the Detinus Republic and then sold on to the Flagritz.

***** Inter Galactic News *****

The ship PRV HarCop Omega has been reported both in Orion and Corewards. This was the flagship of the former League Chairman, sacked from the role when the League went into administration and quietly disappearing beyond the edge of known space. It is thought that his return may have been for a clandestine meeting with his former contacts in Harlong and Coptuv. If so then he clearly has an agenda.

Unconfirmed stories that the Pirate King of The Pirate Holes and Million Islands is near completing research on the various larger ships his pirates have successfully captured over the past few years (big thanks to all the affiliations that participated in 'donating' ships). If the rumours are true it is likely a new armada of pirate ships using more advanced technology will be found in Corewards in the near future.

An supernova has been detected originating from just beyond the Transpiral Periphery. The rare event has created ripples in the subspace of the nearby stars. Nobody has reported any tangible ramifications but this is the first supernova in the current age of the Peripheries so esoteric scientists are excited by the prospect of grants to study the relatively nearby phenomena.
***** Inter Galactic News *****

*** Wimbles Crisis Solved ***

The Wimble Crisis of 217 has come to an end with the human Baron making way to the wimble Grandfather Paden Mastaak. Celebrations were held in Wimbledon upon the news with crack teams of Wimble security staff guarding all the pies.

It’s unclear how long the Wimbles will enjoy this new era of peace and self-determination.

Vocal Wimble Dinasha, one of Paden’s early backers, has chosen this precarious moment to bait Dewiek, Flagritz and humans who were initially disposed to be friendly to the new administration. Whilst the Wimbles' history with the former-slave-loving Flagritz could be understood, their animosity towards the Dewiek and humans was more mysterious. One insider alluded to a rise in the number of cases of foot-and-mouth across the herd as being a likely cause.

Inside this issue of the SSS: * Storm in a Teacup *** Yahn Bares All * &etc

***** Inter Galactic News *****

*** Knockin’ On Heaven’s Door ***

The stargates are closed! Reports from multiple sources indicate at least three of the stargates, all within Dewiek controlled systems, have been closed.

Two different sources have indicated that the TCA have been spotted recently in a number of systems and may be behind this turn of events. A scan sent to the SSS indicated eight TCA ships were recently spotted first in the Faery system and later near the Kasmer stargate.

Another source, suspiciously put the blame on the ARC, suggesting the ARC and DEN were working together because they “need to trap [the TCA] and try and finish them off after the DEN bodged their operation to protect the ARC while they incinerated the MEK homeworld, which ended up with several ARC ships being destroyed and the job only being half done."

However, with no public statement from the Dewiek themselves, its hard to know whether these rumours are reliable.

Lord Igor of the Dominion and Erasmus Andersen of the Garcia Family both offered public apologies at the delay in meeting their trade commitments because of the recent closures. The not-so-subtle subtext being that someone will pay with blood for this interference in their business. Or at least with a stealthy price rise.

Inside this issue of the SSS: * Wimble Civil Strife * Who Sniffs the Sniffers? * Largin’ It * &etc

***** Inter Galactic News *****

*** Videtis quantum scelus contra rem publicam vobis nuntiatum sit? ***

The Flagritz Empire is no more! The Flagritz Republic is reborn! Quick on the heel of the collapse of the Empire, the Fessin caste declared a new era of foreign and economic policy with a rapid withdrawal behind the Black Gate.

The new ecologically-friendly Prime Minister Kayxaer, asked for patience as “economic” reforms were undertaken. It remains to be seen whether there will be any price to pay for the dramatic changes being made by the reclusive Flagritzi or whether it will all be sunshine and rainbows going forward.

Inside this issue of the SSS: * Large at Large * &etc


Free Ship when you sign-up
Complete missions for in game rewards
Control everything, up to an entire empire
Dedicated human moderators
Player and Moderator driven plotlines
Discover new worlds to explore, exploit & colonise
Over 20 years of content development
Persistent Browser-Based Game (PBBG)

I’ve played on and off for approximately 10 years, over a 20 year spell. After some interesting debate on the in-game forum, I did wonder what, exactly, has kept drawing me back to the game, when for so many others I’ve generally lost interest after a few months.

Ultimately, I think it is a combination of automation (that allows the game to handle thousands of positions to interact on a daily basis) coupled with Special Actions (that allow the story arc to develop in a way that could not be catered for by a set of predefined list of available orders).